.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Star Legacy Development Group > Star Legacy

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #13  
Old March 22nd, 2010, 07:21 PM

jars_u jars_u is offline
Sergeant
 
Join Date: Jan 2000
Location: behind the keyboard
Posts: 225
Thanks: 0
Thanked 0 Times in 0 Posts
jars_u is on a distinguished road
Default Re: Ship Talk

Quote:
Originally Posted by Arralen View Post
How will ships be depicted in SL - with engine at one end only, as usual?
I would not want to sacrifice game play for realism but I think in ship design most games (certainly SE4 and 5) depict engines at one end only but I think maneuvering thrusters not at that end should be required for general movement. I think in a 2d x, y axis tactical map firing arcs could be depicted in a simplified way that would still have a significant impact on games especially for capital size ships:

* bow placed weapons - 180 degree arc (360 if turret mounted)
* port/starboard placed weapons - 180 degree arc
* stern placed weapons - 180 degree arc

assuming there is no z axis "top" and "bottom" would not be meaningful.

For me it boils down to really enjoying the ship building aspect of 4x games and wanting to tweak and really eek out the best designs possible so I don't want to sacrifice options whereas with something like economy I be more willing to K.I.S.S. it.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:31 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.