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March 23rd, 2010, 06:46 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: YARG - Yet Another RAND Game [7/19 players alive]
Congrats to Midgard. My guess is Midgard is Isokron ftw. And it was looking pretty ominous for everyone else even before RL forced me to bow out as Man somewhere around turn 50.
I'll try to write a AAR when I find time to cover the uneventful campaign that was Man. Not much to mention, but a few scolds to hand out to those who gave away nation id's, and a mention about the OP starting location Pythium had. (A ridiculous 7 provinces automatically safeguarded at the start due to the connection between 200+219 being cut. Bad map editing someone, as Pythium cap should have been a lot further East than it was, or the connection kept open)
And thanks to the players, and of course the fabulous and selfless admin work done by rdonj. Hope I didn't annoy you too much with my regular pokes regarding stalers and pestering for sub-finding
Edit: @ Wraith - I'd potentially be up for a CBM sequal. will try to gather some ideas for it (can't think of any right now though tbh, apart from my usual requsts of a wrap-around map and not having caps marked with bullseyes)
Last edited by Calahan; March 23rd, 2010 at 06:59 AM..
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March 23rd, 2010, 11:32 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: YARG - Yet Another RAND Game [7/19 players alive]
Quote:
Originally Posted by Calahan
...
I'll try to write a AAR when I find time to cover the uneventful campaign that was Man. Not much to mention, but a few scolds to hand out to those who gave away nation id's, and a mention about the OP starting location Pythium had. (A ridiculous 7 provinces automatically safeguarded at the start due to the connection between 200+219 being cut. Bad map editing someone, as Pythium cap should have been a lot further East than it was, or the connection kept open)
...
Edit: @ Wraith - I'd potentially be up for a CBM sequal. will try to gather some ideas for it (can't think of any right now though tbh, apart from my usual requsts of a wrap-around map and not having caps marked with bullseyes)
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Glad to have you aboard 
As for your points re. map - it's clear you have good maps understanding and I think your points are good. Do you think you could apply fixes to the game map according to your comments?
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March 23rd, 2010, 12:24 PM
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First Lieutenant
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Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
Thanks: 117
Thanked 57 Times in 45 Posts
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Re: YARG - Yet Another RAND Game [Midgard wins!]
Quote:
Originally Posted by WraithLord
And for the record, as my kid might say: "it was you who started it". You have attacked me first and I had to retaliate. My original plan was to attack midgard, not you, b/c I saw Pan caving in to him. In-fact, when you attacked me I was thinking, "what the hell?", now why on earth would Ctis want to attack me?- doesn't he see my research advantage?
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Hmmmm... Really I remember it the other way around. And I remember my thought: "Bogarus chose a perfect timing for a strike. I'd do the same thing myself if I was him." But I had no reason to doubt your word, so I needed a proof for myself I'm not going mad, and after a brief search I found a turn when our war began. Take a look, you are the one who started it! 
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March 23rd, 2010, 12:35 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: YARG - Yet Another RAND Game [Midgard wins!]
Are you sure WingedDog? I also have saved the turns and I was positive it was you who attacked me first.
ok, I did some searching. You attacked me two turns earlier at turn 26 province 99 (pwd is "klavim_tovim" ).
Edit: not much of an attack but I was thinking - Ha, he clearly plans a large invasion so I must retaliate ASAP.
EDIT2: Thus begun the via dolorosa for Bogarus 
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March 23rd, 2010, 06:13 PM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: YARG - Yet Another RAND Game [7/19 players alive]
Quote:
Originally Posted by WraithLord
Quote:
Originally Posted by Calahan
...
I'll try to write a AAR when I find time to cover the uneventful campaign that was Man. Not much to mention, but a few scolds to hand out to those who gave away nation id's, and a mention about the OP starting location Pythium had. (A ridiculous 7 provinces automatically safeguarded at the start due to the connection between 200+219 being cut. Bad map editing someone, as Pythium cap should have been a lot further East than it was, or the connection kept open)
...
Edit: @ Wraith - I'd potentially be up for a CBM sequel. will try to gather some ideas for it (can't think of any right now though tbh, apart from my usual requests of a wrap-around map and not having caps marked with bull's-eyes)
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Glad to have you aboard 
As for your points re. map - it's clear you have good maps understanding and I think your points are good. Do you think you could apply fixes to the game map according to your comments?
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Lol, think I just sound convincing sometimes, since can't claim my understanding of maps is any better than most peoples. Although do know the type of maps I like and the types I don't.
But I suppose I could add my name to the growing list of people who have tried valiantly to balance the start locations on "Glory of the Gods". Only had one bash at map editing before though, but seem to remember it not being too difficult (to use the tools that is).
That one attempt I had, and because of how much I loath marked or fixed capitals, I split the starting locations up into 'zones', so that each nation had a chance of starting anywhere within a small area, or 'zone', but with no actual fixed starting province. And I arranged the start locations in such a way that no two nations could start next to each other ('next' as in one or two provinces apart). I've attached a picture of the map for that game to show more clearly what I'm on about
The map never got used in the end (as a map with more water was needed) so no idea if this 'zone' start idea works in practice. The test games I ran though always had nations starting in separate zones as planned (and not two accidentally in the same 'zone'), but not sure how effective it was at stopping the 'beeline to nearest capital' tactic for rushers. Think it helps a bit, but certainly not as much as pure random starts would.
No idea if a similar 'zone' idea is possible for the Glory of the Gods map though, yet alone if it's a wanted idea in the first place. I know elmokki has done some really nice maps over the past year or so. Maybe worth checking some of them out.
But before all that we probably need to decided which era, as that will influence how many nations are in the game, and how many water provinces are needed (that's if we're having water nations at all that is).
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