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April 2nd, 2010, 04:11 AM
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Private
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Join Date: Jun 2007
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Re: 5.0 patch for winSPMBT
On the game options screen that comes up, there is no calculator for armor thickness and penetrations. Is this only available on the pay version?  I played the game and it says version 5.00 so that works out fine. What I want to know is if there is anything I can easily check on the mobhack to know that it is upgraded completely.
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April 2nd, 2010, 04:21 AM
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National Security Advisor
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Re: 5.0 patch for winSPMBT
Quote:
Originally Posted by JohnAbrams21
On the game options screen that comes up, there is no calculator for armor thickness and penetrations. Is this only available on the pay version? 
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game release notes:
Quote:
20) Two of our game development programs have been included with this patch and can both be found in the main winSPMBT folder. ArmourCalc is a very straightforward program. Enter the armour thickness and angle and press calculate and the answer is displayed in the Result box.The second program is named APCalc and is a bit more involved. At the top of the screen is a "Select OOB" box where each nation can be picked. APCalc reads the weapons data in each OOB and displays the potential armour penetration at various range increments for AP and Sabot. HE and HEAT have only one result as they are not affected by range. There is also a "Best" results box for each type which will give you the best possible result from 1000 calculations .Re-sampling CAN give a different result sometimes, depending on the influence of the random factors the game uses to calculate penetration. Help files for both can be found in the main game folder along with the programs.
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Cheers
Andy
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April 2nd, 2010, 04:31 AM
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Private
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Join Date: Jun 2007
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Re: 5.0 patch for winSPMBT
I have looked all around and I CANNOT find it...weird. Oh, but I did see the the Mobhack WAS updated....thank you for all of your hard work and persistence.
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March 29th, 2010, 01:03 PM
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Lieutenant General
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Re: 5.0 patch for winSPMBT
Wonderful !
Looking at :
"21) New code has been added to cut down the number of fires that start when flame weapons are used."
I don't suppose you also reduced the number of fires that start due to normal HE ammo hitting in a hex?
I've long gotten to the point that I AVOID placing units in trees and buildings due to the inevitable fact that enemy fire WILL start a fire in the hex after a few shots.
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March 29th, 2010, 02:11 PM
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Re: 5.0 patch for winSPMBT
Flame weapons are napalm, flame throwers, etc.
Things like buratino barrages tend not to create vast swathes of fire now. Still plenty enough, though.
Ordinary HE is not flame weaponry and remains the same.
Andy
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March 29th, 2010, 03:09 PM
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Lieutenant Colonel
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Re: 5.0 patch for winSPMBT
The changes to flame weapons, will they make them less likely to destroy MBTs (as I believe happens too easily now) or does that remain intact?
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March 29th, 2010, 05:32 PM
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Re: 5.0 patch for winSPMBT
Quote:
Originally Posted by Wdll
The changes to flame weapons, will they make them less likely to destroy MBTs (as I believe happens too easily now) or does that remain intact?
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See Bullet #22
(and WH size is also part of the new code - so small flame weapons like soviet RPG have less chance of a 'straight through' than say a 500 gallon napalm bomb)
Andy
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March 29th, 2010, 05:34 PM
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Lieutenant Colonel
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Re: 5.0 patch for winSPMBT
Excellent! Thank you.
I can't wait to check the new patch. 
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March 31st, 2010, 05:59 AM
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Corporal
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Re: 5.0 patch for winSPMBT
If it is begun campaign in winSPMBT 4.5 against computer player, new patch 5.0 it is authorized setup ?
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March 31st, 2010, 07:40 AM
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Shrapnel Fanatic
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Re: 5.0 patch for winSPMBT
If you are playing a regular campaign the game will not fail to play but depending on which nations are used there could be "oddities" if units that have been changed or removed had been picked and you are right in the middle of a game that uses them but given the number of units in the game the odds are in your favour that this will not be an issue
Don
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