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March 24th, 2010, 04:36 PM
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Private
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Join Date: Jan 2010
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Re: Rattlehead - MA Newbie game (running)
Well, I think I've gone far enough for a first play. Honor to Tien'Chi that has massed an impressive army.
Just one note: as diplomacy was stated binding, I think that Shinuyama has acted in a very irregular way. It is useless to say you will cancel the NAP in 3 turns and then taking three of my provinces before the right turn by the excuse of failing stealthy armies. I know that there is no referee or similar, still I don't want this to go unobserved.
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March 24th, 2010, 05:39 PM
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Corporal
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Join Date: Nov 2008
Location: France
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Re: Rattlehead - MA Newbie game (running)
EDIT : Argh, double post, please see below
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March 24th, 2010, 05:43 PM
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Corporal
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Join Date: Nov 2008
Location: France
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Re: Rattlehead - MA Newbie game (running)
Yes, it happened two turns in a row : 58 and 59 (however if memory serves, I took "only" two provinces that way : 136 and 154, what would be the third one?). I wrote to you to apologize both times in all good faith. And what I said was true : my orders were "sneak", not "attack". I don't mind someone looking at my turns and the orders I submitted to check. I guess it would be SnallTrippin.
I understand this must have messed your preparations and/or defense and I apologize once again, however I did not do it on purpose (that said I saw in a thread on NAP yesterday that it was of bad taste to sneak troops in your new ennemy's territory before the NAP was completely over so I'm sorry for that too)
If you really feel it was unfair (and I would understand), how would you feel about extending the end of our NAP to when you see it fit? (+2, +4, +6 turns, etc...)
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March 25th, 2010, 06:23 AM
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Corporal
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Join Date: Jan 2010
Location: France
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Re: Rattlehead - MA Newbie game (running)
See you out there, very soon
Sorry for have been a so weak ally
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March 25th, 2010, 08:24 AM
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Corporal
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Join Date: Nov 2008
Location: France
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Re: Rattlehead - MA Newbie game (running)
@Cicero : Having received no answer here or to my PMs, I assume the war with Arco is starting/continuing after all?
If you would like to "postpone" the end of our NAP or something like that, please post here or send me a PM, I won't do my turn until a few hours from now...
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March 25th, 2010, 02:28 PM
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Corporal
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Join Date: Jan 2010
Location: France
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Re: Rattlehead - MA Newbie game (running)
Hello,
I have two problems I cannot get and it strucks me a little :
Some of my mages have a script with a battlefield enchantment (Cast specific spell, Darkness or Foul Vapor for exemple and that is all, enough magic path and personal gems) and they do not launch it damn it (Well sometimes they launch it....) !! Is there something I miss ? Though they do launch simple spells like terror or raise skeletons, but that is not fully fulfilled (some use other spells... for fun ?).
The second problem is about movement : Armies can cross each other without battle ?!? Is it because first, all movement are completely done and second, if there are different armies in the same zone, there is a battle ?
Thanks for answering, I would like to ask a lot more questions, but those ones are more urgent 
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March 25th, 2010, 02:50 PM
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First Lieutenant
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Join Date: Jan 2010
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Re: Rattlehead - MA Newbie game (running)
Quote:
Originally Posted by Num
Hello,
I have two problems I cannot get and it strucks me a little :
Some of my mages have a script with a battlefield enchantment (Cast specific spell, Darkness or Foul Vapor for exemple and that is all, enough magic path and personal gems) and they do not launch it damn it (Well sometimes they launch it....) !! Is there something I miss ? Though they do launch simple spells like terror or raise skeletons, but that is not fully fulfilled (some use other spells... for fun ?).
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spells like Darkness and Foul Vapors have a gem cost. this cost is to be payed inside the battle itself, with gems on the pretender(not your laboratory), so the most likely cause for your mages to not cast them is that you didn't give your mages the required gems.
Quote:
The second problem is about movement : Armies can cross each other without battle ?!? Is it because first, all movement are completely done and second, if there are different armies in the same zone, there is a battle ?
Thanks for answering, I would like to ask a lot more questions, but those ones are more urgent
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movement is pretty complicated. if 2 opposing armies are moving towards each other than 1 of these will happen:
1. first army will move, second army will stay and become the defender.
2. second army will move, first army will stay and become the defender.
3. both armies move and avoid battle altogether.
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