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Old March 26th, 2010, 11:49 AM

JThur JThur is offline
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Default Re: Planets and Resources

I would say a planet is where your population grow.

Resources is something you should be able to get from various sources. Shipwrecks, moons, asteroids etc.

Personally I'd like to be able to get resources from places without having to colonize them.

Food shouldn't be that hard to get. Growing food on ships, space stations or other places would be a nice feature.

If you have the level of detail for individual buildings on planets the scope of the game would have to be downscaled. Not something i'd like.
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Old March 27th, 2010, 09:04 AM

jars_u jars_u is offline
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Default Re: Planets and Resources

I think in order to avoid being bogged down in any single aspect of a 4X game certain liberties will have to be taken to make the game fun. In that respect I actually like the SE4/5 model of only having a very small handful of resources to worry about - this is another aspect that can be "borrowed" from most RTS games that I think can work well in a turn based 4X game.
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Old March 27th, 2010, 11:20 AM
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Xrati Xrati is offline
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Default Re: Planets and Resources

In a game aspect, there are probably millions of asteroid fields, small planets and other entities. Strategically, they are unimportant and only important planets and places are brought into the game.

For every space station built, there is a great increase in trading and economic activity that occurs in the area of the station. Same with planets and some larger operations. It is not the case of some far off mining outpost! Positions of interest are brought into play for game mechanics.
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