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  #1  
Old March 27th, 2010, 11:12 AM
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Default Re: Welcome Star Legacy Development Group!

Maybe combat could be broken up into say four (ex.) segments. Four segments would constitute one combat turn per game turn? After each segment, ships could be re-ordered to continue, change tactics, reinforce, or disengage!
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Old March 27th, 2010, 10:27 PM

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Link Re: Welcome Star Legacy Development Group!

With SL rekindling my interest in the genre I just wanted to share this article I found in my surfing that might be of interest to this group:

history of space empire games 1980-2002

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Old March 28th, 2010, 11:56 AM
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Default Re: Welcome Star Legacy Development Group!

Wow, I've played and still have some of those games all the way back to Reach for the Stars! Avalon Hill put a couple of board games out that weren't even mentioned in the article. I still have the box games from AH. I've played about 97% of the games mentioned in that article and I never realized it!!!
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Old March 28th, 2010, 04:24 PM

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Default Re: Welcome Star Legacy Development Group!

I've played many of them myself and thought it was a fairly good history for the time frame it covered - couldn't really find anything comparable for 2002 - Present. But this covered some:

http://www.spacesector.com/blog/tag/4x-game/

It does show how far we have come in a lot of respects from 5.25 floppies to now. I understand the need for MA$$ appeal - good game design often I think has to be about capturing those KISS compromises without succeeding in simply making everyone unhappy.

Here is another good article about what made MOO2 the "gold standard" for many:

Master of Orion 2: The Formula behind the Success
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Old March 29th, 2010, 12:11 AM

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Default Re: Welcome Star Legacy Development Group!

MOO2 was an amazing breakthrough for Space Empire games and there is no denying that. But it isnt the pinnacle of gaming dynamics and shouldn't be touted as the best games of this genre will ever become.

I have fond memories of many 80s and early 90s games too, but I can see many ways of improving things with todays graphics and power.

Please make a game worthy of the genre shrapnel guys. Please look at some of my ideas and use them, I charge no royalties lol. Look at Hagemonia for minimal gfx styling and dont make this another spreadsheets in space borefest. I just want a wholly satisfying game.

I still think the solution for combat would be a realtime 2d plane simulation ala Gratuitous Space Battles. This being if gfx requirements are a big concern. Otherwise minimal 3d like Sins of a Solar Empire. Now lets stop posturing over simultaneous turns vs TBS and get this game up already lol

Peace guys.
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Old March 29th, 2010, 09:45 AM
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Default Re: Welcome Star Legacy Development Group!

Speaking of 5¼ floppies, I still have the box, disk and manual for Starflight!
Wow, what a reminder that was!!!
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Old March 29th, 2010, 08:48 PM

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Default Re: Welcome Star Legacy Development Group!

Quote:
Originally Posted by MarcoPolo View Post
MOO2 was an amazing breakthrough for Space Empire games and there is no denying that. But it isnt the pinnacle of gaming dynamics and shouldn't be touted as the best games of this genre will ever become.
I think time has a way of warping memories, X-Com is still one of my favorite games of all time and nothing in that vein has ever equaled it (Chaos Gate was close but not quite) but that doesn't mean I want to play it today. Those circumstances that made it great are gone.

I agree we should look forward - and borrow and even down right steal from the best examples available now to make SL the next gold standard.

And firing arcs too...



JK!

Here are some other interesting projects that only go to show people want a good 4X and will pay for one.
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Old March 30th, 2010, 10:20 AM
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Default Re: Welcome Star Legacy Development Group!

Hey jars, what were some of the things you really liked about X-Com?
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