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Old March 28th, 2010, 06:37 PM
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Default Re: Weird use of gems in battle?

D) You can use as many gems as your current level in the school when casting a spell, so for fatigue reduction purposes the number of gems you can use is (casting level) - (required gems to cast).

The combat AI likes to base the number of gems it uses on current fatigue. So if you have 4 gems and are casting a fatigue 50 spell, the AI might use zero gems on the first cast, and then once your fatigue is at 50, use 4 gems for the second cast.
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Old March 28th, 2010, 07:51 PM

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Default Re: Weird use of gems in battle?

page 89:

"a mage may never increase his skill level by more than one using by using gems."

Ie., the mage may use 1 gem to increase his level (to cast a spell or to reduce fatigue).


the ai will always use 1 gem for fatigue reduction if it will put you over 100 fatigue.

Or choose not to cast the spell of course...
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Old March 28th, 2010, 08:39 PM
Squirrelloid Squirrelloid is offline
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Default Re: Weird use of gems in battle?

Quote:
Originally Posted by chrispedersen View Post
page 89:

"a mage may never increase his skill level by more than one using by using gems."

Ie., the mage may use 1 gem to increase his level (to cast a spell or to reduce fatigue).


the ai will always use 1 gem for fatigue reduction if it will put you over 100 fatigue.

Or choose not to cast the spell of course...
You can only use one gem to increase your path level, which is what i said. But you can spend extra gems after that to reduce fatigue as if you had increased your path level, but without the other benefits of increased path level (ie, no additional benefits to level-dependent effects).

So you can spend far more gems than 1 to decrease fatigue, but only the first actually increases your effective path level for other purposes.
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