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April 3rd, 2010, 01:40 AM
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First Lieutenant
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Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
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Thanked 57 Times in 45 Posts
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Re: cheapest summonable thug
Boots of quickness (any quickness spells/blesses in general) do allow to cast item spell twice, but do not allow to fire ranged weapon twice.
Fire bolas do fire damage, so 100% fire resistance units are immune.
But really, don't equip unit with fire bolas with any other items - it's just a waste of gems.
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April 3rd, 2010, 11:39 AM
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Major
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Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
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Re: cheapest summonable thug
Quote:
Originally Posted by WingedDog
Boots of quickness (any quickness spells/blesses in general) do allow to cast item spell twice, but do not allow to fire ranged weapon twice.
Fire bolas do fire damage, so 100% fire resistance units are immune.
But really, don't equip unit with fire bolas with any other items - it's just a waste of gems.
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Actually they don't seem to do fire damage, they kill abysians just fine for example, shackles them too if they don't kill.
With a strength bonus of 10, you add 10 range and damage to each shot. Up to 40 more damage per turn isn't a waste of gems to me. With each shot doing 27 damage you punch through most armour easily, it's a whole other ballpark than 17.
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April 4th, 2010, 12:54 AM
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First Lieutenant
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Join Date: Jul 2008
Location: Russia, GMT +3
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Re: cheapest summonable thug
Quote:
Originally Posted by Fantomen
Actually they don't seem to do fire damage, they kill abysians just fine for example, shackles them too if they don't kill.
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Yes, you are right, just tested it, they really do kill fire immune units.
Quote:
Originally Posted by Fantomen
With a strength bonus of 10, you add 10 range and damage to each shot. Up to 40 more damage per turn isn't a waste of gems to me. With each shot doing 27 damage you punch through most armour easily, it's a whole other ballpark than 17.
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This is not an RPG, where your "pet" must have the best equipment and no empty slots - this is a wargame and you need to get maximum efficiency for minimal cost. Yes, bola would have a better range, yes it would hit opponent harder, but it is still a missile weapon and could be deflected by a shield, or countered by air shield.
Besides very next turn same abysians could cast Fire Storm, or, if enemy has strong death - darkness with hordes of undead, or airdrop few thugs, or SC with Solar Brilliance, etc. Result the same: commanders with fire bolas end up dead, because they are expendable units, and doubling the cost of expendable unit is a waste of gems.
Baalz had written a very good guide about choosing the right equipment for thugs: http://forum.shrapnelgames.com/showthread.php?t=41970
I recomend you to read it if you didn't - it really helped me at some point of understanding the game. 
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April 4th, 2010, 05:53 AM
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Major
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Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
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Re: cheapest summonable thug
Quote:
Originally Posted by WingedDog
This is not an RPG, where your "pet" must have the best equipment and no empty slots - this is a wargame and you need to get maximum efficiency for minimal cost. Yes, bola would have a better range, yes it would hit opponent harder, but it is still a missile weapon and could be deflected by a shield, or countered by air shield.
Besides very next turn same abysians could cast Fire Storm, or, if enemy has strong death - darkness with hordes of undead, or airdrop few thugs, or SC with Solar Brilliance, etc. Result the same: commanders with fire bolas end up dead, because they are expendable units, and doubling the cost of expendable unit is a waste of gems.
Baalz had written a very good guide about choosing the right equipment for thugs: http://forum.shrapnelgames.com/showthread.php?t=41970
I recomend you to read it if you didn't - it really helped me at some point of understanding the game. 
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Gee, I'm not misunderstanding the nature of the game. I have read Baalz thugging guide and I understand those points very well. I don't advocate it because it is some favourite hangup of mine, I do it because I happened to found it very effective early on in some MP games as EA Agartha(with Ancient lords) and Machaka(sleepers). I say a little strength bonus is often what makes the bolas worth it, simple as that.
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April 4th, 2010, 06:30 AM
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Corporal
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Join Date: Aug 2009
Location: Wesley Chapel, FL
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Re: cheapest summonable thug
Quote:
Originally Posted by WingedDog
Boots of quickness (any quickness spells/blesses in general) do allow to cast item spell twice, but do not allow to fire ranged weapon twice.
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Are you saying a commander equipped with a Bow of Accuracy and Boots of Quickness will not fire twice in a single turn? I could have sworn I saw one of the commanders in the hero army (random event) doing just that.
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