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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old April 4th, 2010, 01:15 PM

LumenPlacidum LumenPlacidum is offline
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Default Re: Kingdom of Angmar - Version 0.52 available

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Originally Posted by kennydicke View Post
I wonder if you have plans for an EA version? Maybe based around Morgoth and the The Silmarillion...
Once I get this done, which involves balancing factors, a couple replacement sprites, pretender god chasses, and a few more heroes (and maybe another summon or so), I will be moving to EA to do Angband: Battle of Sudden Flame.

Should have some very interesting summons and heroes, from Carcharoth the Red Maw to Balrogs to Drauglir and Glaurung. I don't think it will need a weird dom-spread mechanic like Angmar and the LA Mordor would.

Anyway, I hear the arguments that barrow wights are too versatile for their current cost. I'll increase the price a bit (maybe 12-15 gems each) and apply a research malus to them. I'd like to preserve the wraith dom-spreading mechanic, and I'd sooner get rid of blood sac, making the wraith mechanic the only way of spreading dominion.
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Old May 2nd, 2010, 05:38 PM

LumenPlacidum LumenPlacidum is offline
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Default Re: Kingdom of Angmar - Version 0.52 available

Dark Lord:


That's the basic chassis. I think fear and awe as a baseline is pretty powerful, but he's pretty expensive, and demon offers some counters. The magic is pretty limited, and death is not a very useful path for him to have to complement Angmar, so I think the potency of the chassis is ok. Besides, his encumbrance is probably too high to be a very good SC out of the box.

The weapon "Hammer of the Underworld" is currently a magical weapon with ok stats that hits with AoE 1 and turns things slain into soulless. I'm not sure why I have that second effect, but I'm looking for something to make it interesting.

Graphically, I think the legs are too bright inexplicably, so I'll probably play around with that to make it a bit better.
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Old May 2nd, 2010, 07:46 PM

rdonj rdonj is offline
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Default Re: Kingdom of Angmar - Version 0.52 available

Not bad. I think the arm with the hammer looks a bit... odd, too. He's kind of in a fencing position right now, which I'm not sure goes so well with that hammer as a weapon. And I think it would work a bit better if the armor was darker overall. But it's a good sprite overall

What level of awe does he start with? The encumbrance could definitely be an issue for him as an awake SC, but he might be able to pull it off. The aoe soulless could actually be helpful to him for that by absorbing attacks so he doesn't have to.
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