Re: Conceptual Balance Mod 1.6
And yet another report.
I posted a while ago about how the change to Rams Head the White Satyr, one of Pangaea's heroes, removes his ability to summon Satyr Hoplites.
I just figured out that it does the same thing for Iszvat the Unwinged, EA Caelum's hero. Yeah, I know, Temple Guard suck, but nonetheless...
In case anyone else finds this bothersome, here are the fixes for both (repeating the Rams Head one for ease of reference):
For Iszvat's entry:
#makemonster5 1289 -- re-enables Iszvat's ability to summon Temple Guard
For Rams Heads's entry:
#makemonster5 230 -- re-enables Rams Head's ability to summon Satyr Hoplites
Am I correct in concluding from this that you can't mod any aspect of an existing unit that has a #makemonster summoning ability without eliminating its ability to do so (without specifically re-enabling the ability as done above)?
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