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Old April 17th, 2010, 12:12 AM
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Default Re: Fixing up Tartarians ?

Quote:
Originally Posted by Lingchih View Post
Umm... where's a dragon going to stick a sword? Maybe hold it in it's mouth? It doesn't have hands, you know. And where's an Abom going to put a helmet? Maybe tape it on top of it's amorphous form, where it will fall off?

The slot limits are there because of the limitations of the creature's physiques.

lol. That's why I put forth the idea that, if you don't like the aesthetic quality of a dragon wielding a sword (keep in mind that if you look at D&D dragons, they have little hand-like claws like a Tyrannosaurus, but the Tarrasque doesn't). You can give them powers of certain commonly selected items. Let's see what people like on their SCs....

Brand swords: Check! Tarrasque has an AoE breath attack. Give it more ammo!

Luck: Traditionally Astral, but the Four-leaf clover is still kinda naturey... We could do that...

Retribution Shield... Hmmm.. we can't enrobe it in fire... How about a poison cloud or poison armor? It wouldn't be too far fetched to state that a tarrasque might have poisonous fluids inside...

The biggest thing, however, is the enc-0 of the Tartarian which is quite unique to undead, and should remain so, but in order to mitigate it's effect, higher-level monsters should need a little bump of re-invigoration to offset that somewhat.

The magic paths and corresponding Feeblemind affliction and possibly even Insanity of some level if you like since creatures that big might fancy themselves gods in their own right and might not like your ideas all the time...

Now, when looking into magic paths, they should be lower-order paths in the 10% - 25% range to make certain that they have a similar variety to those of Tartarians.
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