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Old April 18th, 2010, 06:38 AM

Digress Digress is offline
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Default Re: Hurt_Locker (Started)

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Originally Posted by danbo View Post
Oh, I hate the game manual. It states that all the global enchantments take place on step 15 and friendly movement on step 12. So, I assumed that's completely safe to move my forces out of water while casting Sea of Ice simultaneously. Instead, my army refused to move and it seems that my troops are now locked for long time, because my income of astral is very low (to dispel it). It's a real disaster for Atlantis.
Well that bites ... were you moving from an underwater province you owned to a land province you owned ? I can't seem to find my manual right now.

Looking on the bright side I see you have some handy indies available with which to dispose of your "Sea of Ice" caster. Don't think about the lost gems ... its not like ATLANTIS has any use for water gems
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Old April 18th, 2010, 06:49 AM
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Zapmeister Zapmeister is offline
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Default Re: Hurt_Locker (Started)

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Looking on the bright side I see you have some handy indies available with which to dispose of your "Sea of Ice" caster. Don't think about the lost gems ... its not like ATLANTIS has any use for water gems
The painful part might be that the caster is his pretender.

I feel your pain, danbo. But Illwinter make much better games than they make documentation, so if you're about to do something you've never done before, its best to try it out in a single player game first.
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