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April 24th, 2010, 09:22 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Slow performance
Nice one JK.
I would advise the thread starter to give up on this game though and possibly stick to smaller games - it seems unlikely that you're going to b interacting with all of those 600 provs. Maybe you could try 300, or 200.
Personally I wouldn't touch anything over 100.
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April 27th, 2010, 10:24 AM
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Sergeant
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Join Date: Sep 2007
Location: Rio Bravo, Mexico
Posts: 247
Thanks: 4
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Re: Slow performance
This same thing happens to me periodically in SP games bigger than 400 Probs. Is there any way to rescue the game? I would hate to abandon it so many turns into it.
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April 27th, 2010, 11:17 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: Slow performance
You might try rebooting your computer, then running the game with many of the features turned off. No music, low graphics, no fade screens, etc. You dont have to change those for ALL your games. It can just be for the one you are having problems with. Some help for that is here...
http://forum.shrapnelgames.com/showthread.php?t=44262
The map can also be a problem if the graphic part of it is too high-resolution. But that is really hard to try and change in mid-game.
Or you might zip up the game (and the map) to send to a server so they can run it for you. I can do that if you want to send it to me. That way you can connect over the net and the server does the heavy processing.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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April 27th, 2010, 01:42 PM
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Sergeant
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Join Date: Sep 2007
Location: Rio Bravo, Mexico
Posts: 247
Thanks: 4
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Re: Slow performance
Quote:
Originally Posted by Gandalf Parker
You might try rebooting your computer, then running the game with many of the features turned off. No music, low graphics, no fade screens, etc. You dont have to change those for ALL your games. It can just be for the one you are having problems with. Some help for that is here...
http://forum.shrapnelgames.com/showthread.php?t=44262
The map can also be a problem if the graphic part of it is too high-resolution. But that is really hard to try and change in mid-game.
Or you might zip up the game (and the map) to send to a server so they can run it for you. I can do that if you want to send it to me. That way you can connect over the net and the server does the heavy processing.
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Thanks for the tip. But I am certain this is not a hardware or CPU power capacity problem. At this point I already know what kind of dominions game sizes my computer can handle. This happens even in smaller maps. I've ran much bigger maps for more turns with out it getting stuck on the thinking phase. I have no way of verifying this but I think it is a problem with how the AI is processing the turn. It is as if it was getting stuck with a decision. I just wish I knew how to avoid it. From all the hundreds of SP games I've played its only happend a couple of times, but it is still frustrating having to end the game earlier than expected. 
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April 27th, 2010, 08:14 PM
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Corporal
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Join Date: Apr 2009
Posts: 141
Thanks: 3
Thanked 7 Times in 6 Posts
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Re: Slow performance
The issue I'm getting is that Dom3 seems to completely phase out at times and just not respond. My log file for example was stuck at 459kb for about 30 minutes before it grew in size again, which I assume is the sign that the program came back to life.
From what I can understand, that section where it got stuck seems to be Tien-Chi's commanders making their moves. But I really have no idea how that can cause problems.
Attached an incomplete log file for reference.
Although, since JK seems to have found the problem already, I guess I'll just wait for the next patch to resolve the issues.
Last edited by Rookierookie; April 27th, 2010 at 08:28 PM..
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