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Old April 24th, 2010, 02:45 PM

Sombre Sombre is offline
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Default Re: Conceptual Balance Mod 1.6

Name one of the units that in vanilla has summon allies and in cbm doesn't.

I'll look into it.
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Old April 24th, 2010, 03:40 PM
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Globu Globu is offline
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Default Re: Conceptual Balance Mod 1.6

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Originally Posted by Sombre View Post
Name one of the units that in vanilla has summon allies and in cbm doesn't.

I'll look into it.
Much appreciated, Sombre.

The ones I saw were Ram's Head the White Satyr for Pangaea and Iszvat the Unwinged for Caelum.
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Old April 24th, 2010, 05:00 PM
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Stavis_L Stavis_L is offline
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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by Globu View Post
Quote:
Originally Posted by Sombre View Post
Name one of the units that in vanilla has summon allies and in cbm doesn't.

I'll look into it.
Much appreciated, Sombre.

The ones I saw were Ram's Head the White Satyr for Pangaea and Iszvat the Unwinged for Caelum.
Neither of those units summons allies in vanilla, according to both the Wiki and Edi's DB.

http://dom3.servegame.com/wiki/Unwinged

http://dom3.servegame.com/wiki/White_Satyr
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Old April 24th, 2010, 06:41 PM
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Globu Globu is offline
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Default Re: Conceptual Balance Mod 1.6

Damn. You're right. Bad assumption on my part.

The summoning ability for those commanders must have been in earlier CBM, I assuming all the while that they were vanilla, rather than a change introduced in CBM and then later removed from CBM.

Well then. Never mind my half-baked theory on that. Go on about your business, nothing to see here.


EDIT: (I saw Sombre's post after I wrote this.)
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