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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old April 27th, 2010, 03:01 PM

kianduatha kianduatha is offline
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Default Re: Underwater Gameplay Improvement Mod- Quickfixes for all

Mmm, I love the new Dagon--early game SC like a Wyrm(not quite as good of course) but has full slots for later. You have plenty of room for scales and a few magic paths to make him terrifying, too.

Incidentally the Coral Hauberk change makes Triton Troopers actually recruitable for UW combat, especially vs someone like R'lyeh. And Shark Knights are downright scary! I actually really like it, because things like Coral Guards for EA Atlantis suddenly have a niche as 19 prot badasses.

EA Oceania has this weird thing going on where it gets two different mermage recruits from its underwater castles right now. Also MA Atlantis has Atlantean Light Infantry recruited from coastal forts when presumably Reef Warriors should be able to be recruited.
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