Quote:
Originally Posted by rfisher
It does feel almost a little too fiddly, but I'm finding that being able to stop my tanks shooting at distant infantry, or wasting valuable ATGMs on light vehicles is often worth the effort.
Just to be clear, am I right in thinking that I don't have to specify a target hex? I can just use the filtering on its own, and only use the target hex and radius option if I want to be really specific?
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The target hex is there for specifying an ambush. e.g. you are only interested in overwatching what is coming out of the road from town, say. I can't say as I have ever really used the overwatch hex feature other than testing the code worked (but some folk will love it to death).
The normal range is a circle round your unit, just like for the Y key. It is the only range I use in practice.
The ambush would be to have the circle round own unit very small (self protection only), and the circle round the target area of interest reasonably so. Idea being to shoot the units that fit the criteria in the overwatch circle only. Too much bother (to me) to set that up in a one-off game.
However - likely it could be very a nasty, horrible tool for a scenario designer with a cunning imagination to lay out a defensive trap!
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I find it most useful to set up the 3 filter policies in e.g. my Iran v Iraq long campaigns.
Iraqi target vehicles can be split by threat:
1) Highest priority - T72. Nasty things, in this time-frame!. Set any TOW and Chieftains to engage these. (Front armour 30+)
2) Medium priority - T55s and similar. Set lesser medium tanks and Dragon teams, 106 RCL jeeps etc to deal with these. (Front armour 15+)
3) Light junk - PT76, APC, scout cars. Let your Scorpions, M41, Foxes deal with those. Front armour 1. (Perhaps initially set to front armour 3 to prioritise any BMP that appear and ignore BTRs)
4) everyone else - leave as standard
So I set up the 3 filter buttons for each scheme first, and then assign each platoon in my army by type the appropriate firing scheme "policy". The only thing that differs in the 3 schemes really, is the
frontal armour filter - Infantry and AT weapon etc opfire engagement ranges are the same (~500m for infantry as nasty little RPG-7s can be lobbed that far).
Cheers
Andy