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Old May 4th, 2010, 09:43 AM
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Jack_Trowell Jack_Trowell is offline
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Default Re: Mytheology Pretenders 3

Revelation as writen doesn't works for me with the last patch, but I used it as a template to create my own revelation spells, one for each magic type. (and thanks for the base effect by the way )

Revelation: cloud reading (A1H2, Thaum 2, cost 2 air gems)
Revelation: lore of the ancestrors (D1H2, Conj 3, cost 2 death gems)
Revelation: holy brazier (F1H2, Thaum 2, cost 2 fire gems)
Revelation: secrets of Gaia (N1H2, Thaum 2, cost 2 nature gems)
Revelation: reading the entrails (B1H2, Blood 2, cost 3 blood slaves)
and so on ...

Depending on which nation I play (like Gandalf, I usually play solo, playing more against the map that the AI), I copy/past the appropriate spell(s) in a mod, sometimes with a small change (like maybe reducing the holy level to 1 for some nations)

As long as holy is not the main type and it cost normal gems the spell works fine, I can even use monthly casting.

Of course the main problem is that some nations do not have any mage-priests, and the only way to then cast those spells is empowering a priest or making a prophet from a mage.
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Old May 4th, 2010, 10:06 AM
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Soyweiser Soyweiser is offline
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Default Re: Mytheology Pretenders 3

Quote:
Originally Posted by Jack_Trowell View Post
Thanks for the base effect by the way
That is the work of: Psientist.

Just press thanks on the first page of this thread .
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