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  #1  
Old May 10th, 2010, 03:03 PM

Caneda Caneda is offline
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Default Re: Conceptual Balance Mod 1.6

Edit sorry

Last edited by Caneda; May 10th, 2010 at 03:11 PM..
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  #2  
Old May 21st, 2010, 11:02 AM

legowarrior legowarrior is offline
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Default Re: Conceptual Balance Mod 1.6

I'd like to see some starker differences between Sohei and Yamabushi. Perhaps to emphasis the defensive aspect of the Sohei, they could have heavy Samurai Armor, and maybe No-Daishi instead of a normal Katana. I believe those weapons were considered easier to manufacture because the design was less ornate in general then that of the Katana.

Did the Sohei or the Yamabushi have a sort of grandmaster or leadertype, because that would be a cool leader unit to add to the game.
Both have 1 Holy, but Sohei would have 1 air, while Yamabushi had 100% at 1 Fire/1 Nature/1 Earth.

Why do the Jomon get one Fire a turn? Wouldn't make more sense to get one Water a turn, since they are a sea bound culture?


Two other changes that would be cool. The inclusion of Ronin units. You get them all the time when you have High Turmoil and High Luck. They have leather armor, so low resource cost. A Ronin is simple a masterless Samurai... Well, the pretender god would make a worthy cause to join for them.

And longbows on Cavalry. Samurai were archers first and for most.

Finally, Japan was a sea bound culture. Look how Age of Empires Portrays them (what a source.) Let's have more water themed pretenders. And an Emperor. If T'ien Ch'i can have a jade emperor, then so can the Jomon.
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Old May 24th, 2010, 07:03 AM
Squirrelloid Squirrelloid is offline
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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by legowarrior View Post
I'd like to see some starker differences between Sohei and Yamabushi. Perhaps to emphasis the defensive aspect of the Sohei, they could have heavy Samurai Armor, and maybe No-Daishi instead of a normal Katana. I believe those weapons were considered easier to manufacture because the design was less ornate in general then that of the Katana.
You realize this would *decrease* the difference between yamabushi and sohei? There are two big differences at present: Yamabushi have a higher internal attack stat, and the weapon (katana vs. glaive). That's a 4 point damage difference, most notably. Making the katana a no-dashi reduces it to a 2 point damage difference.

You want to really differentiate them? Make sohei recruit anywhere. There's really no reason they shouldn't be, and its not like they're good enough sacreds to make a bless build that desirable. (Yamabushi are so much better than Sohei at present - its all about the glaive).
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