.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old May 16th, 2010, 05:49 PM
DonCorazon's Avatar

DonCorazon DonCorazon is offline
Colonel
 
Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
DonCorazon is on a distinguished road
Default Re: LA Tien Chi: Barbarian Kings Strategy Guide 2.0

Interesting how nations can come and go in perceived strength / popularity. Probably somewhat correlated to patches/CB nerfs or boosts, but also just having more players try them out. As time goes on there probably aren't so many hidden gems.

When I wrote this, TC did not seem to be seen as such a powerful nation as it is now. The comments on lying low or that TC is underrated are probably outdated in these modern times.
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
Reply With Quote
  #2  
Old May 16th, 2010, 07:10 PM

Redeyes Redeyes is offline
Second Lieutenant
 
Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
Redeyes is an unknown quantity at this point
Default Re: LA Tien Chi: Barbarian Kings Strategy Guide 2.0

I don't think it was underrated even back in the days, just that R'lyeh and Ermor were considered more dominant - R'lyeh has certainly seen nerfs since back then.

I think TC is solidly in the top tier of the LA, with nations like Agartha, Midgard, and Marignon having similar utility and strength. Other nations like Mictlan, Ulm, or Utgard have separate, yet individually effective, ways to excel in the LA.

The LA playing field is pretty level as far as I am concerned.

(I am not attempting to invalidate your statement, just that while TC is top-tier in the LA it has plenty of companions).

Last edited by Redeyes; May 16th, 2010 at 07:28 PM..
Reply With Quote
  #3  
Old July 30th, 2010, 11:36 PM

Action Action is offline
Private
 
Join Date: Oct 2006
Posts: 34
Thanks: 1
Thanked 2 Times in 1 Post
Action is on a distinguished road
Default Re: LA Tien Chi: Barbarian Kings Strategy Guide 2.0

Has anyone managed to create Gem efficient thugs from the young Ancestor Smiths? (Ancestor Smiths and Ancestor Guides who get a nature pick turn young)

With 15 Attack, 15 Defense, 2 Earth magic, sacred on a nation that likes an earth bless anyway and a built in sword with +3 attack / defense and fear on hit, they seem like they should not be scared of melee.

And in tests, they can indeed fight solo against huge numbers of PD, given enough gear. Even some of the old ones can fight pretty well, for example Ancestor Smiths with astral, or ancestor guides with 2 air, as long as they get only -2 penalty from age, not -3. (old ones tend to need an extra piece of gear to manage fatigue though)

But, they need a vine shield or eye shield if you want to live dangerously (can't forge gleaming gold with nation paths). Without a shield they die unless they can pack into a square with another guy.

They need a new weapon next, since they start with a two handed weapon. Probably frost brand, although almost anything will do. (They have such good stats they can repel really well with a longer weapon)

And of course, a lucky pendant.

At that point, you might be tempted to stop, but Blessing, Summon Earth Power, Invulnerability, hold, hold, attack is too much fatigue due to their encumbering armor, even for the young ones, even with the e9/n4 bless. They can either do Bless/Earthpower/Stoneskin or Bless/Earthpower/Ironskin if you want to live a bit dangerously with fatigue.

So without invulnerability, you might want a helmet for them, and a lot of their spellcasting encumbrance issues will be solved/greatly reduced by throwing a 0-1 encumbrance chest armor on them. Oddly enough, a shroud might be worth it, as lets them cast Earthpower/Invulnerability/hold/hold/hold pretty safely, unlike one enc armor.

They are certainly thuggable in the sense that they can kill/rout hundreds of human soldiers with spears with little risk, even without a brand, but it seems a little bit risky to use them as thugs in multiplayer, when they need probably 4 crafted items minimum, one being 10n, and they can still die to a heavy cavalry who gets really lucky in one hit.
Reply With Quote
  #4  
Old July 31st, 2010, 02:43 AM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: LA Tien Chi: Barbarian Kings Strategy Guide 2.0

Sounds like you're trying to turn them into SCs, which they'll never be. It looks like, from what you're saying, they could be perfectly serviceable thugs with just a brand and a shield. Cast iron skin, don't worry about the hat. That's still 20 head protection. For most things that should be plenty enough for a thug.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:43 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.