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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old May 20th, 2010, 12:37 AM

rdonj rdonj is offline
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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Just for fun, I've got a grendelkin picture. Hardly ideal gear, really... this one exists to kill armies of 100+ warhammer ogres. As you can probably tell, it hasn't quite gotten that far yet. My ideal anti-sc would have quickness, probably dual swords of swiftness or anti-undead weaponry, and an insane attack skill. That's an e9n4 shroud it's wearing by the way, and it has 36 regen a turn. If you have anything resembling a decent bless, a shroud makes a lot of sense to slap onto one of those. Imagine one with W9/Fx/Nx

Also, I am all for boosting the elemental royalties, moreso than I'm behind nerfing the end game diversity summons. Although I think taking air away from the cyclops makes sense. I would leave the royalties still more expensive. They should be good enough to be a prize though to have now. I kind of like the idea of making them generate gems, but that would probably make them hoarded too much. Giving them #onebattlespells seems like a much better idea, since they'd have to be used more aggressively. They could also potentially receive hp boosts.

I would have no problem with them having things like earthquake, living earths, storm... not sure what to do with pedoseion. Blood rain?
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