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Mod Conceptual Balance Mod 1.6 - .com.unity Forums
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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old May 21st, 2010, 11:02 AM

legowarrior legowarrior is offline
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Default Re: Conceptual Balance Mod 1.6

I'd like to see some starker differences between Sohei and Yamabushi. Perhaps to emphasis the defensive aspect of the Sohei, they could have heavy Samurai Armor, and maybe No-Daishi instead of a normal Katana. I believe those weapons were considered easier to manufacture because the design was less ornate in general then that of the Katana.

Did the Sohei or the Yamabushi have a sort of grandmaster or leadertype, because that would be a cool leader unit to add to the game.
Both have 1 Holy, but Sohei would have 1 air, while Yamabushi had 100% at 1 Fire/1 Nature/1 Earth.

Why do the Jomon get one Fire a turn? Wouldn't make more sense to get one Water a turn, since they are a sea bound culture?


Two other changes that would be cool. The inclusion of Ronin units. You get them all the time when you have High Turmoil and High Luck. They have leather armor, so low resource cost. A Ronin is simple a masterless Samurai... Well, the pretender god would make a worthy cause to join for them.

And longbows on Cavalry. Samurai were archers first and for most.

Finally, Japan was a sea bound culture. Look how Age of Empires Portrays them (what a source.) Let's have more water themed pretenders. And an Emperor. If T'ien Ch'i can have a jade emperor, then so can the Jomon.
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