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Old May 23rd, 2010, 01:25 PM
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DonCorazon DonCorazon is offline
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Default Re: Luck/Turmoil versus Nothing.

I really developed a deep-seeded hatred for Luck in the last Rand game. I took a scale of Luck as Sauro, blood-pumped dominion everywhere and expected to be raking in some diverse gems and income. But my main reason was I really wanted to get the Sauro heroes for some sorely needed magic diversity. Seemed to work well in a few test runs.

Well, the actual game got to about turn 60ish and I never got a single hero. Not. One.

Oh and that's not all. My lab burned down twice, once preceding being biesieged, which caused an immense migraine as I could not equip the fort defenders with the appropriate counter gear.

After that experience, you can run all the charts and analysis and stats but I will never take luck scales again. That's right. F-U Luck!

P.s. I also am against Turmoil as Pan since their troops are so expensive and maenads are a one-trick pony, but that's another story.
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Old May 23rd, 2010, 01:34 PM

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Default Re: Luck/Turmoil versus Nothing.

I kind of like turmoil 1 for pan. You still get maenads, mostly get gold, and it still will work well with luck. I don't think I will ever take turmoil 3 in any real game.
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