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				May 23rd, 2010, 04:56 PM
			
			
			
		  
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				Question about PERMANENT elemental summons
	
			 
             
			
		
		
		
		If you could ritual-summon air/water/fire/earth elementals (1 effect per ritual), how much gems would it cost if going by CBM settings ?  
 
EDIT 
Talkin about grown-up elementals here. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 23rd, 2010, 05:01 PM
			
			
			
		  
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				Re: Question about PERMANENT elemental summons
			 
             
			
		
		
		
		How big is the elemental? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 23rd, 2010, 05:14 PM
			
			
			
		  
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				Re: Question about PERMANENT elemental summons
			 
             
			
		
		
		
		I would go with 2-3 gems depending on research and magic level needed, for an anybody-can-use-spell. Argatha has currently earth elementals for 1 gem in CB, but that's nation specific. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 23rd, 2010, 05:54 PM
			
			
			
		  
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				Re: Question about PERMANENT elemental summons
			 
             
			
		
		
		
		On a related topic, how much is spell "effiency" worth ? 
 
Say u have a spell that creates 1 elemental and costs 1 gem. There there is another ritual that summons 5 and one that summons 10 elementals. How much premium (gem-wise, not talking requirements) should it cost (in your opinion) when compared to the basic ritual ? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 23rd, 2010, 06:26 PM
			
			
			
		  
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				Re: Question about PERMANENT elemental summons
			 
             
			
		
		
		
		Requirements are a premium too - burning X1 mage turns is less of a deal than using an X4 mage. 
 
Try doubling the cost per unit, and see how it feels. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 23rd, 2010, 06:36 PM
			
			
			
		  
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				Re: Question about PERMANENT elemental summons
			 
             
			
		
		
		
		Is it ?  
I would rather use a tier 3 mage for one turn than a tier 1 mage for 10 turns or 2 tier 2 mages for 5 turns. I think time is very important, more so than gems. 
In general, i believe upgraded spells (= same summon, but more) should have slightly higher cast requirements, much higher research requirements and considerable higher gem cost. But unfortunally there arent many examples in the stock game. Apart from Crossbreeding and Summon Wight there are no upgraded rituals. 
 
 
Let cut straight to the case. 
 
lets say Summon Air Elemental costs 3 Gems, summons 1 dude and has requirement Air 2 Astral 1, what would YOU suggest as requirements/cost for a tenfold effect ? I would say Air 4, Astral 2/3 and 35-40 Gems, so a 25 % gem premium for the savings in time. 
Is that really off ?  
Im only playing SP, so i dont have as much experience as you guys have. 
 
 
Im asking this for my crosspath summons mod, i need to balance spells and even more so the actual summons. 
In this case, i think Elementals costing 3 gems each is on par with the requirements for Drakes/Wyvern, which are pretty much on par with Elementals (depending on the situation oc). 
 
I would really appreciate any and all comments since it would likely help a lot with my ongoing crosspath summons project. 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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				May 23rd, 2010, 07:02 PM
			
			
			
		  
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				Re: Question about PERMANENT elemental summons
			 
             
			
		
		
		
		Somewhat unrelated:  Maybe the mod should incorporate some kind of respect for the distinction between water elementals and ice elementals. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 23rd, 2010, 07:18 PM
			
			
			
		  
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				Re: Question about PERMANENT elemental summons
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Ragnarok-X
					 
				 
				But unfortunally there arent many examples in the stock game. Apart from Crossbreeding and Summon Wight there are no upgraded rituals. 
			
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 Look at the blood summons. 
 
Bind... Fiend / Devil / Frost Fiend / Storm Demon / Demon Knight, all have an upgraded multi-summon version at Level 9. Plus the Level 6 spell Ritual of Five Gates, which summons one of each from the five units listed.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 23rd, 2010, 07:30 PM
			
			
			
		  
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				Re: Question about PERMANENT elemental summons
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Bananadine
					 
				 
				Somewhat unrelated:  Maybe the mod should incorporate some kind of respect for the distinction between water elementals and ice elementals. 
			
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It should work just like the battle-summon. If the province is cold, Water will instead conjure Ice Elementals.
 
	Quote: 
	
	
		
			
				
					Originally Posted by  Calahan
					 
				 
				Look at the blood summons.  
Bind... Fiend / Devil / Frost Fiend / Storm Demon / Demon Knight, all have an upgraded multi-summon version at Level 9. Plus the Level 6 spell Ritual of Five Gates, which summons one of each from the five units listed. 
			
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 Good call, i rarely meddle with blood. I check them out, in the meantime, feel free to suggest.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 24th, 2010, 08:47 AM
			
			
			
		  
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				Re: Question about PERMANENT elemental summons
			 
             
			
		
		
		
		You could also look at LA Ermor's "Summon Lictor" line.  I don't have my manual on me, but I know they get at least 3, one that summons 1, one that summons...20? And one that summons 100 or something. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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