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Old May 23rd, 2010, 11:02 PM
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Verjigorm Verjigorm is offline
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Default Re: Luck/Turmoil versus Nothing.

TTYTT, I don't even, generally, take Turmoil with Pangaea, though I have tried it a few times and always end up disappointed. I hate waiting for a money event to build a castle when I could have a sure thing with Order. This is why I say that when taking Turmoil, you have to be able to absorb the loss with relative ease and that means that it's really only good for nations with cheap mages and Pangaea is not one of those nations.

Pangaea's mages are very expensive--from basic researcher (dryad) to the various Pans, while Maenads are only useful as fodder and even then, not particularly good fodder.

Why would I want to put up with Turmoil for all that time just to get some crappy free units?

I think that (now upon looking at the event list), that even if I wanted to go with Luck, I would either go with neutral scales or Order-2, though I always feel it necessary to balance out the income reduction with Production/Growth which means it's still probably the most expensive scale choice both in terms of gold loss and design point cost. (Order/Luck is obviously more expensive, but if you're going for a scales nation, you probably have a good national unit strategy that doesn't rely heavily on your pretender).

The most successful Pangaea strategies I've used involve Order--forsake the Maenads for more Pan! I don't need crappy Maenads... I can summon better fodder or just let it crawl out of the Carrion Woods.
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Old May 24th, 2010, 12:37 AM

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Default Re: Luck/Turmoil versus Nothing.

I'm just posting to increase the size of my, err, reputation. Thank me for it and be rewarded in the afterlife.
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Old May 24th, 2010, 01:44 AM

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Default Re: Luck/Turmoil versus Nothing.

And this thread's existence is why I suggested that CBM increase the likelihood of rare events occuring, to reward taking luck more and be a greater punishment for playing misfortune. That didn't go over so well though.
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