.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old May 30th, 2010, 09:41 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Quote:
Originally Posted by Wrana View Post
Quote:
Originally Posted by Ironhawk View Post
Too lazy to paste content. Heres my thoughts on EDV...

http://z7.invisionfree.com/Dom3mods/...0&#entry411362
Generally agree with these points except I'm not sure about whether Ents should be here at all. If they are good, they make Tree Lords obsolete, if they aren't good, they are useless. I'd think more about some Were(bear?) thugs with some magic, full slots and built-in regeneration...
My counter to this, is why do we care about treelords anyway? They suck. They can't move, don't get you any higher magic than you had access to anyway, and don't even give you much crosspath magic. The best thing I can say about them is that there's only three of them, so if you really want a specific one, you have a good chance of getting it quickly. But seriously, the treelords are lame. The best use of them I can think of is to cast faery trod to move units around. I also don't see how were(bear) thugs would be functionally any different than treants. They would be a powerful nature summon with theoretically very similar magic paths that totally eclipsed the treelords and made them even more useless than they already are. I guess the biggest difference is that werebears would get full slots


Random thought: I find the idea of a Weretree completely hilarious.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Reply With Quote
  #2  
Old May 30th, 2010, 10:11 PM

Valerius Valerius is offline
Major General
 
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
Valerius is on a distinguished road
Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Quote:
Originally Posted by rdonj View Post
My counter to this, is why do we care about treelords anyway? They suck. They can't move, don't get you any higher magic than you had access to anyway, and don't even give you much crosspath magic. The best thing I can say about them is that there's only three of them, so if you really want a specific one, you have a good chance of getting it quickly. But seriously, the treelords are lame. The best use of them I can think of is to cast faery trod to move units around.
Yeah, treelords are just sad. Rather than worrying about the Diversity summons overshadowing them I'd much prefer boosting treelords just as we talked earlier about boosting the elemental royalty. As a starting point what about mapmove of at least 1 and #onebattlespell of Gaia's Blessing and maybe improving their magic? That way, their role isn't thug/SC duty but battlefield support.
Reply With Quote
  #3  
Old May 31st, 2010, 05:25 AM
Wrana's Avatar

Wrana Wrana is offline
Major
 
Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
Wrana is on a distinguished road
Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Quote:
Originally Posted by rdonj View Post
My counter to this, is why do we care about treelords anyway? They suck. They can't move, don't get you any higher magic than you had access to anyway, and don't even give you much crosspath magic. The best thing I can say about them is that there's only three of them, so if you really want a specific one, you have a good chance of getting it quickly. But seriously, the treelords are lame. The best use of them I can think of is to cast faery trod to move units around. I also don't see how were(bear) thugs would be functionally any different than treants. They would be a powerful nature summon with theoretically very similar magic paths that totally eclipsed the treelords and made them even more useless than they already are. I guess the biggest difference is that werebears would get full slots
By the way, Treelords can't make use of Faery Trod - they are "too immobile"! %) And yes, werebears would have free slots and some mobility.
Also agree that Treelords should be boosted similarly to elemental royalty. #onebattlespell seems to be a good way.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:12 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.