.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old June 5th, 2010, 03:07 AM

Dimaz Dimaz is offline
First Lieutenant
 
Join Date: May 2005
Posts: 660
Thanks: 63
Thanked 75 Times in 31 Posts
Dimaz is on a distinguished road
Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Well, Shishi effectively removes mid-game thugging with solo Raksharajas/Dakinis as a strategy (if available, of course). For lg Raksharajas have too few HP anyway and can be killed in many ways, but in mg trapezing solo-demon killers are their doom.
Reply With Quote
  #2  
Old June 5th, 2010, 03:56 AM
Fantomen's Avatar

Fantomen Fantomen is offline
Major
 
Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
Thanks: 81
Thanked 122 Times in 73 Posts
Fantomen is on a distinguished road
Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Quote:
Originally Posted by Dimaz View Post
Well, Shishi effectively removes mid-game thugging with solo Raksharajas/Dakinis as a strategy (if available, of course). For lg Raksharajas have too few HP anyway and can be killed in many ways, but in mg trapezing solo-demon killers are their doom.
Only against nations with air researching conjuration. There will be many natons that will not have shishis. Surely no strategy should be of universal use? Swarms of recruitable thugs will always be useful midgame, shishis or not. And 30 air gems isn't peanuts, air focused nations always have to few air gems. I see your point but I don't think it will stand true to testing.
Reply With Quote
  #3  
Old June 5th, 2010, 04:03 AM

zzcat zzcat is offline
Corporal
 
Join Date: Mar 2008
Posts: 152
Thanks: 20
Thanked 10 Times in 9 Posts
zzcat is on a distinguished road
Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Quote:
Originally Posted by Dimaz View Post
Well, Shishi effectively removes mid-game thugging with solo Raksharajas/Dakinis as a strategy (if available, of course). For lg Raksharajas have too few HP anyway and can be killed in many ways, but in mg trapezing solo-demon killers are their doom.
Shishi can't fly so some PD can make it busy when you are casting spells like hand of death, life for life etc. Considering your opponent need 30A to get a single demon killer and air gems are much more valuable than blood slaves, perhaps it's not so bad...

Edit: And if you expected to meet shishis, just sneak some sandhyabalas into the province with Raksharajas/Dakinis. They will eat shishis for breakfast with their moon blade.

Last edited by zzcat; June 5th, 2010 at 04:13 AM..
Reply With Quote
  #4  
Old June 5th, 2010, 05:21 AM

LDiCesare LDiCesare is offline
Captain
 
Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
LDiCesare is on a distinguished road
Default Re: Endgame Diversity Mod - Lategame summons, released at last!

I'm gutted. Tried a grendelkin to see him die because he moved like a snail, never managed to reach the opponent. Ok, this was underwater, but still. Total waste of gems. Although he was listed at AP2/6, he never moved more than 2 paces on the grid at any time. So... died of turn-limit. I don't know if it's jsut me being unable to fight underwater. Still, a 3/8 bane lord in the same situation moved 4 squares per turn on the grid, so I'd expect at least 3 moves. I have no idea how water movement is computed, though, but as it is, Grendelkin is worthless underwater, which I think is unthematic..
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:20 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.