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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old June 5th, 2010, 01:12 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Quote:
Originally Posted by Calahan View Post
The Eagle King is not a very good example IMO, as Eagle Kings are one of the best recruitable commanders in the game. It's the same as saying you expect a 30/40 gem mid-game summon to be better than a Nief Jarl or Ashdod Adon etc. And Eagle Kings are almost certain to need a shield for raiding.
Considering the relative availability of gems and gold under default settings, I'd expect a 400-500 gold commander should be evenly matched by about a 10 gem summon for proper balance.
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Old June 5th, 2010, 05:55 PM

Debaser8 Debaser8 is offline
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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Ten gems being equivalent to 500 gold commanders would mean a repricing of all existing summons though, which would majorly effect balance and game play, for good or ill.
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