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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old June 11th, 2010, 07:36 AM

13lackGu4rd 13lackGu4rd is offline
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Default Re: Squirrel Balance Mod

if you truly want to achieve balance I think you should also address the commonly banned nations, mainly Hinnom, Ashdod and to a lesser extent LA Ermor and LA R'lyeh.

also for your underpowered nations, you have Eriu and Man there, why not TNN? also, MA Man but no LA Man? is LA Man that much better, if at all? also what about EA and to a lesser extent MA Vanheim? and perhaps EA Abysia too? not too huge of a change needed for them, but should you really reach a balance those too would probably be needed to slightly look into.

and well, Imho such a balance mod cannot truly achieve balance until those high end astral spells(angels, monkey uniques, Chayot, Seraph, etc) finally get their costs reduced now that pearls are no more. this would perhaps bring back MA Marignon into a solid nation choice instead of a KotC bless rush or be impotent sort, and will of course give a much needed boost to the monkey nations, but mainly Kailasa that doesn't have access to Lanka's evil blood summons.

and 1 last thing, a lot of players mention/complain that blood is too powerful, especially pure blood nations as Mictlan and Lanka but also others.
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