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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old June 13th, 2010, 10:48 PM

kianduatha kianduatha is offline
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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

I'm just utterly failing to understand the proposed niche for the Kraken. It doesn't do anything for the Water nations, who already had enough power to crush a non-underwater nation going for them in the oceans. And it's aquatic, which means the land nation needs to already have a way to take water provinces and hold them for a few turns...and if you can do that, why on earth do you need a Kraken?

Aethyr, it's that if you have a pretender with A4(a good breakpoint anyways) you can suddenly have other high air casters, where that wasn't possible before. It allows you to project air buffs in multiple places(and without endangering your pretender!) which flatly wasn't possible before.
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Old June 14th, 2010, 01:42 AM

rdonj rdonj is offline
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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

I do think the Roc has a very useful and viable niche even with the air magic reduction... they have a lot to offer as support units. I do wish they'd kept the A3 though :P Perhaps a cost reduction might be in order now?
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