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Endgame Diversity Mod - v1.2 released - .com.unity Forums
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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old June 17th, 2010, 12:11 AM

Sajuuk Sajuuk is offline
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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Zeldor:

Everyone like to win, including me I just don't like to win through spam something, should it be tarts or gem generator like clam or blood stone, and that's why I love the possibility given by this mod. But it might still lead to spam, just change from spam one thing to many things, and I still can't win. Well, then so be it, the pleasure of winning is no match to the pain it takes

Squirrelloid:

A4 is not a universal choice for pretender, just for some specified purpose, such as "there's A2 mage only cost 5A", or maybe you know that you are going to fight plenty of air nation or archery nation early in the game, maybe plus you can tolerate the points from A3 to A4. 20% air shield are almost totally useless, though.
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