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June 19th, 2010, 12:39 AM
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Private
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Join Date: Mar 2010
Posts: 16
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Re: STACKERS, newbie game, (started)
Sorry to hold up the turn guys
I'm trying to get my formations to work correctly in simulated games. It's really a challenge to get dom3 to do simple things like having a commander walk into range, then cast spells.
And what's up with short range spells? Has anyone ever seen a commander cast one of those? I tried scripting some in single player, but the commanders stand in the back and cast long range spells regardless of the script.
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June 19th, 2010, 06:55 AM
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First Lieutenant
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Join Date: Jan 2010
Posts: 712
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Thanked 40 Times in 32 Posts
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Re: STACKERS, newbie game, (started)
Quote:
Originally Posted by otic
Sorry to hold up the turn guys
I'm trying to get my formations to work correctly in simulated games. It's really a challenge to get dom3 to do simple things like having a commander walk into range, then cast spells.
And what's up with short range spells? Has anyone ever seen a commander cast one of those? I tried scripting some in single player, but the commanders stand in the back and cast long range spells regardless of the script.
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if you mean short range spells like shockwave than check out Baalz's EA Caelum guide on how to bring it home. note, it uses Eagle Kings which are Caelum's best mages, are flying and cap only, so they can easily fly in than spam shockwave. however without flying commanders you shouldn't really rely on short ranged spells, it's just too much trouble and very unreliable to do what you seem to be trying...
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June 19th, 2010, 08:05 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: STACKERS, newbie game, (started)
Quote:
Originally Posted by 13lackGu4rd
Quote:
Originally Posted by otic
Sorry to hold up the turn guys
I'm trying to get my formations to work correctly in simulated games. It's really a challenge to get dom3 to do simple things like having a commander walk into range, then cast spells.
And what's up with short range spells? Has anyone ever seen a commander cast one of those? I tried scripting some in single player, but the commanders stand in the back and cast long range spells regardless of the script.
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if you mean short range spells like shockwave than check out Baalz's EA Caelum guide on how to bring it home. note, it uses Eagle Kings which are Caelum's best mages, are flying and cap only, so they can easily fly in than spam shockwave. however without flying commanders you shouldn't really rely on short ranged spells, it's just too much trouble and very unreliable to do what you seem to be trying...
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The exception to this being big, beefy commanders that you have nothing better to do with, like an ungeared oni general. But that is a really limited set of usability.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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June 19th, 2010, 05:14 PM
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Corporal
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Join Date: May 2010
Posts: 75
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Re: STACKERS, newbie game, (started)
I dunno, five turns of attack is plenty to get them into contact... but they might spend some turns wailing around if you overdid it.
I really need to figure out how many squares of distance are involved in various things.
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June 19th, 2010, 05:43 PM
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Private
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Join Date: Mar 2010
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Re: STACKERS, newbie game, (started)
For those of you who are wondering about the big drop in my army strength, I FRAPS'd the battle. You can watch it on YouTube.
http://www.youtube.com/watch?v=KQj3hfwZqGw
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June 19th, 2010, 07:23 PM
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Corporal
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Join Date: May 2010
Posts: 75
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Re: STACKERS, newbie game, (started)
ROFL. Nice.
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June 19th, 2010, 10:44 PM
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Corporal
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Join Date: May 2008
Posts: 129
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Re: STACKERS, newbie game, (started)
Lol. Nice. Except you had the guns. Rather than making a brave, but ultimately futile charge, I hid in the bushes (as far as a giant can hide)
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