|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
 |

June 20th, 2010, 12:52 PM
|
 |
Major
|
|
Join Date: Jun 2005
Posts: 1,009
Thanks: 143
Thanked 366 Times in 194 Posts
|
|
Re: SCENARIOS!
|

July 28th, 2010, 09:05 AM
|
 |
Major
|
|
Join Date: Jun 2005
Posts: 1,009
Thanks: 143
Thanked 366 Times in 194 Posts
|
|
Re: SCENARIOS!
November 14, 1989,
San Salvador...
The 'Tet Offensive of Central America' is a few days old.
Government forces are counterattacking; Panhard armoured cars and infantry andvance into the Zacamil district where the fighting is particulary severe...
...helicopter gunships are in support, but no artillery...
|

January 3rd, 2011, 09:24 AM
|
 |
Second Lieutenant
|
|
Join Date: Nov 2010
Location: Cracow, Poland
Posts: 415
Thanks: 24
Thanked 293 Times in 117 Posts
|
|
Re: SCENARIOS!
All right, my first scenario is ready:
Situation:
Quote:
East Walkers*
*
Date: May, 1989*
*
Battle Location: Wodzislaw, Silesia, Poland*
*
Battle Type: Polish delay vs. USA advance*
*
Game Length: 40 turns
*
Difficulty: Hard
*
DESCRIPTION: WWIII has begun in Europe.
*
Following NATO counter-attack, US Army launches swift blitzkrieg style assault in order to cut Czechoslovakia and enter Silesia, polish most important industrial area.
*
To do this, NATO must break through so called Moravian Gate, a depression between Sudetes and Carpathian Mountains through city of Wodzislaw with 50000 inhabitants at the time.
*
City is defended by remnants of 25th Mechanized Division from Opole (Opplen), which suffered heavy combat losses. Also, polish forces lack of strength as their main fighting vehicle is SCOT, incomparable with Bradleys. American forces approaching Wodzislaw consist of mechanized brigade, with overwhelming artillery and air support.
*
Your task is to defend Wodzislaw at all costs. Reinforcements from Gliwice (reserve tank battalion) and Krakow (mechanized battalion) are on their way. Deployment of these units will start at turn 12.
*
NOTES: If playing against the AI, player should take Poland side.*
*
Source: Hypothetical Scenario
*
*
Design by Marcin "SaS TrooP" Kaluza. Mission takes place in my city**
|
Wodzisław is optically enlarged to provide more space. In reality, there are much more buildings and streets, but city shape is somehow... a bow, which is filled with rather rural area.
25th mechanized division regiment was accurately reconstituted in exception of command company, communications company etc. Generally, battle element is realistic, with some real names as col. Kuriata. Unrealistic are Gliwice reserve tank battalion tanks, as it consisted mainly from T-55Us. The were changed to T-55 Meridas, as scenario is hard enough that way :P
I hope you enjoy it, even if its long and demanding. Rather for hardcore simulation fans.
Scenario is now on slot 260, naturally can be changed freely.
|
The Following 4 Users Say Thank You to SaS TrooP For This Useful Post:
|
|

January 21st, 2011, 01:27 PM
|
 |
Major
|
|
Join Date: Jun 2005
Posts: 1,009
Thanks: 143
Thanked 366 Times in 194 Posts
|
|
Re: SCENARIOS!
Quote:
Originally Posted by SaS TrooP
All right, my first scenario is ready:
|
Good scenario, good map! Especially if this is your first...!
Played it through, but made it into a two scenario campaign and swapped Player 1 Nation to Sweden and set build points to the same as the value of the original Polish force.
This will upset the intended balance of the scenario but it is fun to play because it is somewhat more unpredictable than the generated games (and it allows for some playtesting of a user OOB I'm trying to develop for Sweden).
My force was made up of:
Elements of Infantry Brigade type 77:
Brigade-Infantry battalion type 77 (4 companies, motorised)
Brigade AT Company (motorised)
Brigade ATGM Company (TOW, motorised)
Brigade Engineer Company
Brigade Tracked AT Company (IKV91 tank destroyers)
Elements of Armored Brigade type 66:
Armoured-battalion type 66 (2 tank companies, 2 mechinf companies, 1 arty bty).
Pioneer Company (motorised)
AT Company (TOW, mech)
Armoured Recce Company
AA Platoon (RBS70, mech)
Support Elements:
AA Platoon (40mm Bofors, motorised)
AA Company (RBS70)
AA Platoon (RBS90)
Artillery Battalion (155mm off map)
Strike Element x2 (AJ37 with Maverick)
I deployed the infantry battalion in company positions along frontline reinforced with the AT companies and Bde Engineer company. The bulk of the Armoured companies and the Recce company was kept back for counterattacks.
The American air and artillery preparation caused heavy losses, especially nasty was a series of A-10 strikes that wiped out a full infantry company on a truckborne road march. The American hammerblow in the south fell upon one engineer company and a second infantry company, both were virtually destroyed in the fighting although it was possible to stall the American attack. I used the Armoured Recce Company as a reserve fighting formation although this is a big no-no as the Recce is rather weak - but I had nothing else to use to plug the hole in the south.
Elsewhere the fighting was somewhat less dramatic but I took major losses especially my own tanks and APCs were easy meat for the US weapon systems with TI. Of course given that a human player will always have the advantage over the AI and the fact that I could deploy my full force from the get go tilted the scenario in my favour but it was still a hard fought scenario, and great fun. Took me until turn 34 to finish the whole thing.
Big and gritty, my kind of game...! 
|

January 27th, 2011, 09:34 PM
|
 |
Sergeant
|
|
Join Date: Nov 2009
Posts: 248
Thanks: 438
Thanked 275 Times in 103 Posts
|
|
Re: SCENARIOS!
Quote:
Originally Posted by SaS TrooP
All right, my first scenario is ready:
Situation:
Quote:
East Walkers*
*
Date: May, 1989*
*
Battle Location: Wodzislaw, Silesia, Poland*
*
Battle Type: Polish delay vs. USA advance*
*
Game Length: 40 turns
*
Difficulty: Hard
*
DESCRIPTION: WWIII has begun in Europe.
*
Following NATO counter-attack, US Army launches swift blitzkrieg style assault in order to cut Czechoslovakia and enter Silesia, polish most important industrial area.
*
To do this, NATO must break through so called Moravian Gate, a depression between Sudetes and Carpathian Mountains through city of Wodzislaw with 50000 inhabitants at the time.
*
City is defended by remnants of 25th Mechanized Division from Opole (Opplen), which suffered heavy combat losses. Also, polish forces lack of strength as their main fighting vehicle is SCOT, incomparable with Bradleys. American forces approaching Wodzislaw consist of mechanized brigade, with overwhelming artillery and air support.
*
Your task is to defend Wodzislaw at all costs. Reinforcements from Gliwice (reserve tank battalion) and Krakow (mechanized battalion) are on their way. Deployment of these units will start at turn 12.
*
NOTES: If playing against the AI, player should take Poland side.*
*
Source: Hypothetical Scenario
*
*
Design by Marcin "SaS TrooP" Kaluza. Mission takes place in my city**
|
Wodzisław is optically enlarged to provide more space. In reality, there are much more buildings and streets, but city shape is somehow... a bow, which is filled with rather rural area.
25th mechanized division regiment was accurately reconstituted in exception of command company, communications company etc. Generally, battle element is realistic, with some real names as col. Kuriata. Unrealistic are Gliwice reserve tank battalion tanks, as it consisted mainly from T-55Us. The were changed to T-55 Meridas, as scenario is hard enough that way :P
I hope you enjoy it, even if its long and demanding. Rather for hardcore simulation fans.
Scenario is now on slot 260, naturally can be changed freely.
|
Great scenario!, i really enjoyed it, quite a challenge to stop the US advance, took me 40 turns, ended with a marginal victory. Thanks for uploading.
|

January 28th, 2011, 01:20 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,616
Thanks: 4,058
Thanked 5,815 Times in 2,869 Posts
|
|
Re: SCENARIOS!
Quote:
Originally Posted by SaS TrooP
All right, my first scenario is ready:
.
|
If you like I can include this with the next patch
Don
Last edited by DRG; January 28th, 2011 at 01:35 PM..
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|