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  #1  
Old June 21st, 2010, 10:35 PM

Finalgenesis Finalgenesis is offline
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Default Re: More lovecraft

National spell: Manifest Great old one

[battlefield version]
Chance to manifest a great old one, failure can result in various effect like calling multiple horrors, random horror marking/insanity...etc. If successful, a random great old one is manifested for the duration of the battle, they have various powers and may not always help you...
[Ritual version]
Same as above, can only be cast at capital, may cause events that kill off your population / insanity ...etc. Success in manifesting a great old one generates random effects associated with them (Not all are beneficial).

Example: Ithaqua when manifested in battle would grant cold immunity to your troops for the battle, he also joins the battle with a handful of Shantaks. The ritual versions gives you various random possibility such as: a handful of shantak, a wendigo or two, global +1 cold scale shift, cold event at your capital killing off some pop, the great old one may even join you temporarily (at great cost like eating your pop or making your people insane) ...etc

Yog-Sothoth manifested in battle might cast vortex of returning or cast twist fate on all your troops. In ritual if you manage to summon it might come with the astral pathway power (like gate-stone) and/or eyes of god effect, though causing disaster events , random dominion loses and insanity on your commanders globally until it leaves. Other ritual effect may get you an avatar hero (say 'Umr at-Tawil) who is much less powerful but permanent and without the downside, maybe a "boots of plane" power like the visitor.

That's a lot of graphics and content to create for 2 spells of course but practicality aside, I can dream about it!

Last edited by Finalgenesis; June 21st, 2010 at 10:56 PM..
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Old June 22nd, 2010, 12:35 AM

rdonj rdonj is offline
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Default Re: More lovecraft

A lot of this stuff we could do ourselves if we really wanted. Of course, there would need to be someone to do the graphics. :P

A non-euclidian map would not be that hard, though, actually. I present my case...







Pretty much just do a google search for "fractal" and you'll find a number of images that could make for interesting non-euclidian maps. It would then just be a matter of adding in the white dots, adding purposely strange province connections and voila, a non-euclidian map.
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  #3  
Old June 22nd, 2010, 04:23 AM
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WraithLord WraithLord is offline
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Default Re: More lovecraft

Finalgenesis, I really like your suggestions.
rdonj, I find the 2nd and 3rd maps images to be, well - amazing.

Perhaps a skilled modder can add more Cthulhu content as a mod.
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Old June 23rd, 2010, 02:04 PM

chrispedersen chrispedersen is offline
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Default Re: More lovecraft

WOW Rdonj.

All three are awesome.. The first map hurts my eyes.. how cthulu.. and makes me wonder what the hell is in the middle.

the third map looks really good for egg world. This was exactly what I was hoping someone would due - taking the bait - when I said non euclidean map.

Now if we could just get someone to write a program to randomly assign connections.....
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Old June 23rd, 2010, 02:42 PM

chrispedersen chrispedersen is offline
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Default Re: More lovecraft

Even more awesome if the .map connections could be randomized every turn.... and sent as part of the turn file.

Or.. you could have some.. fairly stable routes.. and then temporal instabilities that added routes for a duration.. that REALLY sounds like fun.

And I think it could work.

Other cool ideas.. map provinces that phase in or out.

OT: the world of lankhmar had a sinking land. That would periodically sink and rise.
It would be cool if it had a 3-5 turn periodicity where it alternatied being sea and not sea.
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