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Old June 24th, 2010, 11:53 AM

rdonj rdonj is offline
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Default Re: tide turning items

Aurgelmer casts will of the fates in every battle, so all your soldiers automatically have luck. No idea if that sword is in dom2 or not. And the ankh gives life after death to your entire army.

The ark isn't *great* because it takes a while for it to do its job. And it's not that useful against things with high morale. But it can still make a difference, especially on AI-like hordes of chaff.
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Old June 24th, 2010, 01:27 PM

chrispedersen chrispedersen is offline
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Default Re: tide turning items

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Originally Posted by rdonj View Post
Aurgelmer casts will of the fates in every battle, so all your soldiers automatically have luck. No idea if that sword is in dom2 or not. And the ankh gives life after death to your entire army.

The ark isn't *great* because it takes a while for it to do its job. And it's not that useful against things with high morale. But it can still make a difference, especially on AI-like hordes of chaff.
I love the ankh. Being an autocast on a 4? gem spell makes it a battle changer.

And it is: swarm (or similar) + ankh or other spell makes for a very handy, portable, potentially stealthy army. Toss in a coupe of wraith crowns on some druids and you're good to go
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Old June 24th, 2010, 01:45 PM

rdonj rdonj is offline
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Default Re: tide turning items

I notice now that I said the ark isn't great on things with high morale. Um. This was a mental typo, it was supposed to be things with high Magic Resist.

Swarm and life after death does sound like a very annoying combo.
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