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Spells that arguably break the game - .com.unity Forums
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Old June 27th, 2010, 11:27 AM

rdonj rdonj is offline
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Default Re: Spells that arguably break the game

Quote:
Originally Posted by militarist View Post
Rdnoj:
"Burden of time does most of its damage in the first 2-3 turns it's up anyway. "

Why is that ? I don't understand why do you say here. Why 2-3 turns? I think it's effective every turn it's up.
The most potent effect of the burden of time is the killing off of national mages. Especially those that start off pretty old. But the best human mages in general tend to start close enough to old age that just a few turns of burden of time are enough to ensure that they'll die. That can be a LOT of mages. After you've killed off, say, 100 mages worldwide, relatively the rest of the turns are a lot less destructive... But sure, burden of time would be happy staying up and killing off the world's population.
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