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June 27th, 2010, 06:03 PM
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Corporal
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Join Date: Apr 2009
Posts: 141
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Re: Q: Home hit with Misfortune +2 on 5th turn...
I'm quite sure there is no early protection against bad events. And there are a lot of bad events that could set you back months if they happened on your capital.
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June 27th, 2010, 06:13 PM
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General
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Join Date: Oct 2007
Posts: 3,007
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Thanked 206 Times in 159 Posts
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Re: Q: Home hit with Misfortune +2 on 5th turn...
According to the devs, there is a early protection (3 or so turns) against *really* bad events, like for example bogus landing on top of your capitol. I've not done the extensive and incredibly mind-numbing testing to prove this, but I have not seen any evidence thus far to contradict that. Not all events are supposed to have some form of protection though.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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June 27th, 2010, 06:14 PM
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First Lieutenant
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Join Date: Jan 2010
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Re: Q: Home hit with Misfortune +2 on 5th turn...
I'm pretty sure that in the hot vs cold game Frozen Lama(playing Caelum) had the vampire count event on his capital, think it was turn 2 or 3, possibly 4 if my memory is that awful...
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June 27th, 2010, 08:41 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
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Re: Q: Home hit with Misfortune +2 on 5th turn...
The absolute worst event for you cap is Indor Vadul, or whatever his name is. The guy that comes in with a horde of vinemen and knocks you pop down to 500. Your game is over, at that point.
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Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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June 28th, 2010, 12:07 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Re: Q: Home hit with Misfortune +2 on 5th turn...
Quote:
Originally Posted by Lingchih
The absolute worst event for you cap is Indor Vadul, or whatever his name is. The guy that comes in with a horde of vinemen and knocks you pop down to 500. Your game is over, at that point.
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Yeah, but you need like Growth 3 + magic (maybe 3). And I've never seen in on a capitol..
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June 28th, 2010, 12:39 AM
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First Lieutenant
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Join Date: Jun 2010
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Re: Q: Home hit with Misfortune +2 on 5th turn...
Assuming this is the ancient power event, I'm reading Growth 1 requirement only, possible starting on 11th turn and kills 95% pop. Wonder if it's my Edi's event DB being out of date hmmm.
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June 28th, 2010, 01:30 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
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Re: Q: Home hit with Misfortune +2 on 5th turn...
Nope, that's about right. I've had him turn up on my cap, and it wasn't pleasant.
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June 28th, 2010, 03:07 PM
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BANNED USER
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Re: Q: Home hit with Misfortune +2 on 5th turn...
Quote:
Originally Posted by Finalgenesis
Assuming this is the ancient power event, I'm reading Growth 1 requirement only, possible starting on 11th turn and kills 95% pop. Wonder if it's my Edi's event DB being out of date hmmm.
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I don't know how edi got their event list. If growth was the only requirement, you'd see it a *lot* more commonly.
I stick by my original comment - I think it needs growth and magic, and probably other things as well, such as forest terrain, or population more than 1000 etc.
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June 29th, 2010, 08:21 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Q: Home hit with Misfortune +2 on 5th turn...
Quote:
Originally Posted by chrispedersen
Quote:
Originally Posted by Finalgenesis
Assuming this is the ancient power event, I'm reading Growth 1 requirement only, possible starting on 11th turn and kills 95% pop. Wonder if it's my Edi's event DB being out of date hmmm.
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I don't know how edi got their event list. If growth was the only requirement, you'd see it a *lot* more commonly.
I stick by my original comment - I think it needs growth and magic, and probably other things as well, such as forest terrain, or population more than 1000 etc.
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The source for the event list is the actual source code files for events. I asked permission from Johan and Kristoffer to post it, otherwise it would never have seen the light of day.
The Ancient Presence event has a requirement of not happening before ten turns have passed, growth 1, forest, land province and the Ancient Presence monster not being present on the map.
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