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Old June 28th, 2010, 03:24 AM
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Kheldron Kheldron is offline
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Default Re: Domkill : The Power of Faith

4/ Counters:

Fight fire with fire. The best tools to use against this strat are the same as your opponent with some tweaks.

Critical mass: be humble. In most of my games, players either underrated the threat or had too much faith (ahem) in their preaching capabilities. If you’re not a bloodsaccing nation, you don’t stand a chance in the long run to counter you opponent with mere preachers. All you can achieve is to delay him. Still, you should thrive to do as it may be enough if you’re good at the two other tools.

Go for the sources: that is the most important part. Your opponent’s superiority lies in having the means to reach the critical mass.
First and foremost in your priority list should be raiding his bloodhunting sites to stop or lessen his bloodsaccing until he no longer has the critical mass necessary to domkill you.
If you achieve that goal, it should already be enough which is why I emphasized earlier that the would-be domkiller must first secure his bloodhunting facilities before going to war.
2d on the list should be the search and extermination of all those stealthy preachers : domes + patrols to find them despite the unrest rituals spammed on your head, mindhunt to kill those sneaky faithkillers wherever they hide.

Diplomacy: Domwars are short wars. If you want to achieve these goals before being domkilled, don’t try it alone is my best advice. You should stop listening to anyone obviously going for a dompush, that he’s no threat and blabla. Gang and kill him at once!
There’s a parallel with LA Ermor: if you let him pull out his strat unhindered, there’s a threshold beyond which all your efforts to stop him avail to nothing. Don’t let him reach that treeshold.

5/Nations:

Not every nation is well suited to make an efficient dompush, and even less a domkill.
It should be possible to domkill a weak opponent without these tools but if you have less than dom 9 and at least blood sacrifice, don’t even think of it as a reliable strategy.
Without blood sacrifice you won’t get it on any large scale anyway unless you’re far superior in size than your opponent and if you are, you should just kill him the old way.

Here’s a list of the blood sacrificing nations:
EA Marverni
EA Sauromatia
EA Mictlan
EA Abysia
EA Pangaea
EA Vanheim
EA Helheim
EA Hinnom

MA Abysia
MA Vanheim

LA Marignon
LA Mictlan
LA Abysia
LA Midgard
LA Gath

Of all these, the best suited to pull out a strong dompush is imho EA Pangaea: it’s got everything from PoD to blood sacrificers to cheap temples to stealthy preachers (flying turn1 stealthy prophet!) to easy access to jade knives and rains of toads. Alternatively, MA Abysia and Vanheim being the only two sacrificers of the era stand at a clear advantage.

6/ Examples of MP games:

InversionsRedux (starring Frozenlama, Lingchih, Militarist, Kianduatha, GraemeDice/Diceman, Sensori, Baalz and me) run recently on The Other Forum.
http://z7.invisionfree.com/Dom3mods/...p?showtopic=24

I kind of screwed the game with a huge dompush as it was initially set up to test the EDS but it still remains as an example of this strat.
I played EA Pangaea with an awake dom10 D5 PoD.
We had an early war in year 1 with militarist/kailasa where I combined a pretender jumping around to snuff the candles and stealthy prophet/dryads under his capital. War over in 4 turns.
Later, GraemDice/Yomi felt threatened by my dominion and declared war which made me go for a strong dompush. I had a NAP with nearly everybody on the map at that time but the graphs made me an obvious threat and soon FrozenLama/Lanka came after me while I was holding Sensori/Niefelheim at bay with heavy diplo. At that point I also casted Gift of Nature and Gift of Nature’s Bounty which made me appearing even more threatening.
I tried to do 2 things at the same time: domkilling FL asap while trying to convince everybody I’d stop my dompush once I had. I even was genuine at start though retrospectively I stood a much better chance at winning with dompush. To give peace a chance I stopped all blood sacrifices on the Niefelheim/Oceania border and even funded some temples for Niefelheim. Anyway, I didn’t have the leisure to ponder which way to go as on the same turn I finished Lanka, Oceania and Abysia aggressed me. I then let my dompush run wild and the game was over 5 turns after, one nation falling to my dominion per turn on the last 3 turns.


Corydalis (starring Fantomen, Firewalker, Dark Kitty, ZZcat, Ghoul31, Folket, mscfish, Pyg, Tollund, Starshine Monarch, Herode and me), a few months ago 3.23 (graphs of the dead off unfortunately)
http://forum.shrapnelgames.com/showthread.php?t=44477

I also had an early war with Pythium which was over in 3 turns with my god+prophet attacking his capital by surprise and then my god flying to the few candles he had before he could retaliate. Then after dispatching Rlyeh and Jomon, I had a long dominion war with Gath/Pyg which was followed by the whole world turning on me.
There are 2 differences with InversionsRedux: firstly I had planned to play a domkill strategy as my main strat from the start and secondly I stupidly stopped it altogether by persuading myself it didn’t stand a chance in the late game. After eliminating more than half the players with my dompush I relied on my meagre military development when I got ganged by the remaining 3 (zzcat/Herode/Ghoul31) and sadly surrendered to zzcat by early year 5 who was a clear winner. With retrospect, I would have been hard pressed fending them off but with more experience in the dompush department I know now I stood a much better chance with it.




I hope some of you now realize how dominion war really is another nice way to enrich an already incredibly deep game. As everything not well understood it may seem overpowered to some until you understand the counters. I’d like nothing more than watching this whole aspect of the game being used more often, and people suffering from it adequately countering it for even more entertaining games.

If you found any interest in this (looong) guide, please send your thanks and good vibes to Sensori, Lingchih, GraemeDice, FrozenLama and all the players of InversionsRedux because:
- If it were not for them and our little drama, I don’t think I’d have roused myself to write this.
- It will help balancing my karma

If not, well…don’t bother
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Domkill : The Power of Faith
Strategy guide for the Skaven Mod

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  #2  
Old June 28th, 2010, 03:32 AM
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Default Re: Domkill : The Power of Faith

Corydalis and InversionsRedux files attached

Corydalis.zip

InversionsRedux.zip
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Old June 28th, 2010, 03:22 PM

chrispedersen chrispedersen is offline
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Default Re: Domkill : The Power of Faith

I believe growth continues even under hostile dominion. Are you sure it does not?

I think you should consider adding Ea-arco, and possibly LA Pythium as nations that can dom kill. I think EA-Abysia is as strong a candidate for dom kill as pangea, possibly stronger. Abysia can take a H3D3 scale and not suffer much. Just have your blood stockpiled before you commence dom killing.

The easiest counter to domkill in most cases is to stop the harvesting of blood - so I think you should add a section about how much blood to stockpile.
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Old June 28th, 2010, 04:55 PM

zlefin zlefin is offline
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Default Re: Domkill : The Power of Faith

domkills are fun, i've actually won a few blitzes that way. mostly (perhaps all) with abysia of various eras.
EA aby does make a ncie dompusher; it has ups and downs compared to pan. it doesn't have easy jade knives; but on the plus side it has some of the games' best pd; and aby is pretty strong defensively, making it much harder for peopel to try to take out your temples.

Taking an awake (yes, awake) blood fountain can allow you to start a dompush very very early in a game (with the 3/turn slaves it gets under cbm), and can rather surprsie people. but this should only be done with a nation that, like aby, can handle early sc gods and other threats entirely with its national troops/mages; or you could take the fountain dormant, and get in time for a good mid-game push.
once you get a bunch of loser troops to patrol, a fountain and hunt yoru capital quite well, and bring in enough slaves to supply an entire early-mid game dompushing force on its own.
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Old June 28th, 2010, 04:58 PM

aaminoff aaminoff is offline
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Default Re: Domkill : The Power of Faith

I'm actually playing EA Arco in an MP game now, with a Dom10 Virtue pretender, partly in order to see if DomKill could be made part of my bag of tricks.

Dom spread without blood sacrifice is nowhere near as efficient. Baalz's Arco guide suggests besieging your enemy's big army in their cap, then rather than assaulting, surrounding them with temples. Sure, but that is just a trick to avoid a last pitched battle.

The trouble is that EA Arco has the firemen (heretics) and the flying 3-candle pretender, but lacks the firehose. This means that I have to track down every enemy candle and actively deal with it, I can't rely on my tidal wave of dominion to flush the small stuff.

Which brings me to my next question: How do you know where your enemy dominion is? My heretics are not good enough spies to always see the enemy dominion they are in. So I have a bunch of them hanging out in my enemy's territory, on the assumption that they are accomplishing something (and in fact their dom graph is going down). How can you see enemy candles?
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Old June 28th, 2010, 06:17 PM
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Default Re: Domkill : The Power of Faith

Quote:
Originally Posted by chrispedersen View Post
I believe growth continues even under hostile dominion. Are you sure it does not?
I was quite sure of it but I just tested it and you're right!
It may be the only scale which takes effect even under enemy dominion
Edited


Concerning EA ARco I have some doubt as blood sac really is the required tool to pull out this strat imho.
Preaching of any kind is a poor man's blood sac.
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Strategy guide for the Skaven Mod
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Old June 29th, 2010, 11:06 AM

chrispedersen chrispedersen is offline
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Default Re: Domkill : The Power of Faith

Quote:
Originally Posted by Kheldron View Post
Quote:
Originally Posted by chrispedersen View Post
I believe growth continues even under hostile dominion. Are you sure it does not?
I was quite sure of it but I just tested it and you're right!
It may be the only scale which takes effect even under enemy dominion
Edited


Concerning EA ARco I have some doubt as blood sac really is the required tool to pull out this strat imho.
Preaching of any kind is a poor man's blood sac.
Also my belief that it is the only scale.
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