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Nation guide: MA Atlantis - .com.unity Forums
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Old July 2nd, 2010, 03:48 AM

Viajero Viajero is offline
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Default Re: Nation guide: MA Atlantis

I am using this guide almost to the letter and are very happy with my Kraken... Im also at the top of research and entering miod game. I got rid of Oceania and allied with R'lyeh to assault the dust riding nations, everything looks rosy... except... I do not know how to do it.

I will probably be first to get to construction 8, but, sadly enough, I wont be able to forge some of the key items due to lack of mixed magic paths (or total lack of death, air and blood)... chalice, sceptre, hammer of the forge lord etc etc :-( )

The submarine approach proposed by Baalz seems fine for a first assault, a kind of shock and awe thing. But when it gets to confronting real armies I am at a loss for ideas.

My mages are fine but I lack death and blood so to summon powerful SC. I also lack air to have mist warriors and other pwerfull battle field spells, and my armies plain suck so I am not really sure how to take on land stuff other than teleporting 6 or 7 of my mages geared up and take some provinces here and there... still I need enough firepower to take on decent armies at some point, dont I?

I cant think about ubberbuffing some troops with earth, water and astral alteration stuff, and use some water evo spells but thats about it innit?

Maybe summoning water trolls en masse?
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