.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old July 2nd, 2010, 02:07 PM

RadicalTurnip RadicalTurnip is offline
Corporal
 
Join Date: Apr 2010
Location: Wichtia, KS
Posts: 96
Thanks: 8
Thanked 5 Times in 4 Posts
RadicalTurnip is on a distinguished road
Default Re: tide turning items

Quote:
Originally Posted by Conq View Post
Alright, so another quick question, when i'm playing against the AI towards the late game i'll usually wish for a few doom horrors to knock the AI down a peg to manageable levels, and occasionally i'll get one stolen from me, so whats the best way to kill them? I've found that casting a bunch of "Angelic Hosts" is the easiest way to catch them before they get away. And one time I kitted out an Ether Lord with a Mage bane (i think thats the right sword, or whichever one destroys magic beings) and had him chase around my rogue horrors.
If you want to put the computer in their place, I haven't found anything much better than Astral Corruption for the long-term...they just kill off all their mages with it and waste all their gems. Of course, the micro if you're still planning on actually casting anything is a bit...terrible.

Another good way to take out some of those armies is to build tartarans (that you heal) or elemental royalty. Then, just kit them out with some nice items, and watch them go to town on the armies. Make sure that they don't go too deep, though, as they could easily be killed just by being retreated (sometimes at turn 50) and cut off.
Reply With Quote
  #2  
Old July 2nd, 2010, 08:06 PM
Conq's Avatar

Conq Conq is offline
Private
 
Join Date: Nov 2008
Location: Raleigh, NC, USA
Posts: 30
Thanks: 4
Thanked 4 Times in 1 Post
Conq is on a distinguished road
Default Re: tide turning items

Hmm, never used astral corruption before, i'll try it out.

I'm real fond of having 3 Air Queens and 3 Water Queens kick the crap out of anything thats really giving me trouble but I like Doom Horrors because I can get them to trouble spots a lot quicker than my Queens.
__________________
Per Ardua
Reply With Quote
  #3  
Old July 2nd, 2010, 09:33 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: tide turning items

Does that make you the King of Queens?
Reply With Quote
  #4  
Old July 3rd, 2010, 06:37 PM
Conq's Avatar

Conq Conq is offline
Private
 
Join Date: Nov 2008
Location: Raleigh, NC, USA
Posts: 30
Thanks: 4
Thanked 4 Times in 1 Post
Conq is on a distinguished road
Default Re: tide turning items

I guess it depends on if I have the elemental kings too

On a side not that would be kinda cool to more elemental royalty set up like a deck of cards, i'm sure thats not an original thought though
__________________
Per Ardua
Reply With Quote
  #5  
Old July 5th, 2010, 05:05 AM
Wrana's Avatar

Wrana Wrana is offline
Major
 
Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
Wrana is on a distinguished road
Default Re: tide turning items

Quote:
Originally Posted by Conq View Post
On a side not that would be kinda cool to more elemental royalty set up like a deck of cards, i'm sure thats not an original thought though
Well, nobody prevents you from making a mod for it.
Reply With Quote
  #6  
Old July 6th, 2010, 09:07 AM

RadicalTurnip RadicalTurnip is offline
Corporal
 
Join Date: Apr 2010
Location: Wichtia, KS
Posts: 96
Thanks: 8
Thanked 5 Times in 4 Posts
RadicalTurnip is on a distinguished road
Default Re: tide turning items

Quote:
Originally Posted by Conq View Post
Hmm, never used astral corruption before, i'll try it out.

I'm real fond of having 3 Air Queens and 3 Water Queens kick the crap out of anything thats really giving me trouble but I like Doom Horrors because I can get them to trouble spots a lot quicker than my Queens.
Just keep an air queen (or two) at a lab and have her cloud trapeze to wherever you need her. I usually try to keep labs scattered through my empire (especially as an air nation) so that the most any unit will take to get to a defending province is 2 turns (one to move to the lab and one to cloud-trapeze).
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:52 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.