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July 17th, 2010, 12:13 AM
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Corporal
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Join Date: May 2010
Posts: 78
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Re: the_trident, new MA game, 4 player ffa.
Of course you didn't.
You have turn after turn attempted to sneak a scout into my province with out success. Then strangely enough, the same province is hit with a raging hearts to try and generate unrest to allow your scouts to pass through. At the same time you have your entire army approaching my border at the same province!
Abysians are not to be trusted.
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July 17th, 2010, 05:31 AM
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First Lieutenant
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Join Date: Jan 2010
Posts: 712
Thanks: 5
Thanked 40 Times in 32 Posts
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Re: the_trident, new MA game, 4 player ffa.
Quote:
Originally Posted by Amadamus
Of course you didn't.
You have turn after turn attempted to sneak a scout into my province with out success. Then strangely enough, the same province is hit with a raging hearts to try and generate unrest to allow your scouts to pass through. At the same time you have your entire army approaching my border at the same province!
Abysians are not to be trusted.
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yes, I did try to sneak in scouts, no I didn't cast raging hearts... don't even have it researched yet, so I couldn't really cast it even if I wanted to, now could I...? you do realize that there are plenty of random events that increase unrest, right...? some mimic spell effects, Raging Hearts being 1 of those IIRC.
but yet again, you've shown your lack of patience, understanding of simple game mechanics and of course being a paranoid and extreme pessimist. nonetheless, war is what you want, war is what you shall get!
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July 17th, 2010, 06:09 AM
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Corporal
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Join Date: May 2010
Posts: 78
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Re: the_trident, new MA game, 4 player ffa.
Quote:
Originally Posted by 13lackGu4rd
but yet again, you've shown your lack of patience, understanding of simple game mechanics and of course being a paranoid and extreme pessimist.
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You really need to lighten up... And they say that banter and propaganda are part of a game of Dominions... 
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July 19th, 2010, 02:18 AM
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Captain
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Join Date: Mar 2010
Location: Budapest
Posts: 831
Thanks: 115
Thanked 8 Times in 8 Posts
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Re: the_trident, new MA game, 4 player ffa.
please act in-role.
Quote:
Originally Posted by 13lackGu4rd
Quote:
Originally Posted by Amadamus
Of course you didn't.
You have turn after turn attempted to sneak a scout into my province with out success. Then strangely enough, the same province is hit with a raging hearts to try and generate unrest to allow your scouts to pass through. At the same time you have your entire army approaching my border at the same province!
Abysians are not to be trusted.
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yes, I did try to sneak in scouts, no I didn't cast raging hearts... don't even have it researched yet, so I couldn't really cast it even if I wanted to, now could I...? you do realize that there are plenty of random events that increase unrest, right...? some mimic spell effects, Raging Hearts being 1 of those IIRC.
but yet again, you've shown your lack of patience, understanding of simple game mechanics and of course being a paranoid and extreme pessimist. nonetheless, war is what you want, war is what you shall get!
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July 20th, 2010, 06:09 AM
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Captain
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Join Date: Mar 2010
Location: Budapest
Posts: 831
Thanks: 115
Thanked 8 Times in 8 Posts
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Re: the_trident, new MA game, 4 player ffa.
it is said that the in the forest of idun is now called the wastes of idun. Masters of fire clashed with the masters of death, shaking the earth with unbelievable fury and power.
what a sight it was!
Its is whispered, that even the great champion of the arena, the mighty Tuathan was impressed.
out of character: why is it good to cast that sepulchre spell every turn when it seemingly affects every unit?
i find it funny for a warlock to ignite his own blood slaves by standing next to them 
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July 20th, 2010, 08:01 AM
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Corporal
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Join Date: May 2010
Posts: 78
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Re: the_trident, new MA game, 4 player ffa.
Quote:
Originally Posted by earcaraxe
it is said that the in the forest of idun is now called the wastes of idun. Masters of fire clashed with the masters of death, shaking the earth with unbelievable fury and power.
what a sight it was!
Its is whispered, that even the great champion of the arena, the mighty Tuathan was impressed.
out of character: why is it good to cast that sepulchre spell every turn when it seemingly affects every unit?
i find it funny for a warlock to ignite his own blood slaves by standing next to them 
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Indeed a glorious battle, though it is rumored that devils of great power continue to rally to the banner of the evil bloodmasters of Abysia. I fear it will not be long before them and other horrors of the Abyss are unleashed on our fair world. Reluctantly, The tragic Emorian empire stands against them, for all our sakes.
Sepulchre needs recasting to ensure that the bones take up the advantage. For it to be effective, units must fail a MR check, hence the recast - just to be sure! 
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