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July 20th, 2010, 02:42 PM
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Re: River crossing battle tactics
Quality that Andy, thanks. Ill print it off to refer to during the battle, Im going to doctor the mission to play the US as Ive had three battles with the South, meeting engagement then advances twice.
Ive got a couple of Hinds so Ill be dropping off my Paras as usual, Ill put them near the landing site, they take a bit of fire but I havent lost them yet in 3 battles and they've made a few kills before legging it off screen and have gone up to veteran, they should be good to recce if theres no Stingers or Patriots.
Ive been using VTT APC's rather then BTR's, they are also amphib. But Im a bit loathe to use them in the rush tactic as they are my core force and Ive put it on Harder level repair -10 to simulate the poor N Korean economy/lack of spares/tech for refits. Ive got a couple of PT-85's though and might get some more or PT-76's for support.
Ill try before I buy fitting my order of battle into the landing craft in generated battle. As I found out in the previous battle its all about TI and only my Para FO and one Pokpung ho have it. Ive been using the ground.
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July 20th, 2010, 04:11 PM
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Re: River crossing battle tactics
A BTR co costs about 850 points with BTR60 (2010) and you really need 3, so probably only try the BTR rush if you have 3K points free after buying arty and some leg engineer platoons and a few leg only support grunt coys to do the initial assault with. (perhaps then a tactic for a battle generator game where you don't have core to coddle then?).
A plain Jane 'Type A' rifle coy is ~270 points in 2010. So 3 for 1 over the BTRS.
Your core mech in swimming APC - should follow on and the APC perhaps be used to ferry support leg grunts over. Otherwise the core mech troops should probably hold the salient, and only move out at the end.
Andy
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July 20th, 2010, 05:30 PM
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Re: River crossing battle tactics
Quote:
Some food for thought there. The fake crossing is interesting, I wouldnt have thought of that. Its something I would consider but does it work against the AI? In a PBEM game though I guess it would pay dividends.
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Works better probably vs AI than a human if you let it see some units there is a good chance it will call arty in.
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In fact - has anyone been insane enough to try a river crossing assault v a human opponent (with or without TI!)?
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Pre TI it is just about possible to get over though not in a healthy state Post TI its pretty much a masacre the biggest trouble in both cases is getting your MBTs over. Forget it infantry needs to form the bridgehead any armour is staying on your side. Speed of barge carriers & ease of sticking them means he can predict the few points on the map you can use them, somehow if you avoid arty on the way you have to make it to the waters edge.
Go for a pure Infantry/Mech assault with at least 4 ATGMs per Co to take out vehicles on the other side & pray a lot.
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July 23rd, 2010, 11:46 AM
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Re: River crossing battle tactics
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Originally Posted by Imp
Quote:
Some food for thought there. The fake crossing is interesting, I wouldnt have thought of that. Its something I would consider but does it work against the AI? In a PBEM game though I guess it would pay dividends.
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Works better probably vs AI than a human if you let it see some units there is a good chance it will call arty in.
Go for a pure Infantry/Mech assault with at least 4 ATGMs per Co to take out vehicles on the other side & pray a lot.
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Actually - that is the approach I had forgotten. If you can dominate the far bank with MBT-killing weaponry, then go for as flat a map as you can, and broad daylight (or pure night if you have a night fighting advantage, esp in TI). Plan on exterminating his exposed key weapons systems (AFV, ATGM and bunkers in the main) with your dominating direct fire weaponry.
Think Egypt v Israel in 1973 forex. Coalition v Iraq. Have a few T-62/M1/Challenger pre-placed (or in reserve) dominating the crossing zone when deployed. Buy loads of saggers, preplace or walk forwards to dominate. Once set up to your satisfaction, move some scout cars about to trigger firing, and then whack the revealed shooters with massed ATGM and/or MBT fires.
Don't fire barrages of arty then - it may obscure some LOS to the enemy MBT. Keep it in reserve for the crossing attempt post dealing with his shooters.
Once the key defending units are wrecked, then putter over the river to sweep up to your hearts content with the usual arty support to deal with any remaining infantry (but you will need less indirect arty with the direct fire dominance approach).
Should be good especially on a desert map with just a few little bumps of hills about.
Not for the totally underdog player though. NK could probably do it pre M1 Abrams, with a sagger barrage?. Not so much once those beasts are common. You need a reliable tank-killer ATGM and/or MBT that are at least evens to his.
Cheers
Andy
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July 23rd, 2010, 04:17 PM
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Re: River crossing battle tactics
[quote=Mobhack;752701]
Quote:
Originally Posted by Imp
Quote:
Some food for thought there. The fake crossing is interesting, I wouldnt have thought of that. Its something I would consider but does it work against the AI? In a PBEM game though I guess it would pay dividends.
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Not for the totally underdog player though. NK could probably do it pre M1 Abrams, with a sagger barrage?. Not so much once those beasts are common. You need a reliable tank-killer ATGM and/or MBT that are at least evens to his.
Cheers
Andy
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I use the Fagot ATGM, its handy and accurate but struggles to penetrate a K1 tank(similar to Abrams). Usually have to gang up on them with inf, button them and then bring a Chonma or Pokpung ho to finish it off. I was looking forward to the challenge of an Abrams but the US didnt use armor in this crossing battle.
Just finished. Marginal Victory, Im quite pleased with that. 6400 pts to 1600 US.
I was bogged down by a stiff counter by the two hex objective groups and wasnt able to move out. Lost a few APC's and light tanks and mixed infantry and was unable to support with my MBT's as there were too many Javelins about. Was able to pin the enemy down and with arty and SU-7 jets then able to sneak an APC onto the last hex group. After battle map showed I had the enemy bottled up and it finished 2 turns early.
Thanks for the tactics everyone, was able to use a combination of them to beat the AI.
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July 21st, 2010, 06:52 AM
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Re: River crossing battle tactics
Quote:
Originally Posted by Mobhack
A BTR co costs about 850 points with BTR60 (2010) and you really need 3, so probably only try the BTR rush if you have 3K points free after buying arty and some leg engineer platoons and a few leg only support grunt coys to do the initial assault with. (perhaps then a tactic for a battle generator game where you don't have core to coddle then?).
A plain Jane 'Type A' rifle coy is ~270 points in 2010. So 3 for 1 over the BTRS.
Your core mech in swimming APC - should follow on and the APC perhaps be used to ferry support leg grunts over. Otherwise the core mech troops should probably hold the salient, and only move out at the end.
Andy
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3K seems expensive for expendable units, the crossing which I got all wrong only gave me about 4K for support, which wouldnt leave me with much for heavy off map arty and landing craft. Im in work now so cant see the prices but would some Red Guard inf(cheaper then Rifle inf) on K61's(also being cheapish for landing craft) work well in the rush tactic, Im also thinking of using empty K61's as my fake crossing and maybe some Reserve inf as decoy fodder somewhere. The Red Guard have a morale bonus so should fight to the death and occupy OPFOR whilst I send my main force over down river and flank them.
Im thinking GSP Ferries each for my 10 tanks and barge carriers each as a back up. Patrol boats would be nice but I dont think the river will be in my deploy zone. Ill also get the ambhib inf special forces to send over, they have a Commando sniper with 40 vision/TI so should be good to recce around the landing sites.
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July 21st, 2010, 07:41 AM
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Re: River crossing battle tactics
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3K seems expensive for expendable units
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Wait till you get to modern times a good scout vehicle & passenger can cost you 300 points & may get caught out but can be worth every point.
Andys rush is I think based on BTRs capabilities as in fast both on land & in the water one of the reasons I said Russia is a good side to try a modern crossing with.
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July 21st, 2010, 11:01 AM
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Re: River crossing battle tactics
Quote:
Originally Posted by Imp
Quote:
3K seems expensive for expendable units
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Wait till you get to modern times a good scout vehicle & passenger can cost you 300 points & may get caught out but can be worth every point.
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Well - the BTR battalion would not be completely expendable - 3 companies allows for the rush, to take casualties (esp in the first 2 that will take and hold the pocket).
3rd company as I stated above - reserve following behind in case of problems. If it is not needed, then you have a spare formation to use.
The battered first BTR coy will likely have its infantry left as guardians of the initial salient. Any surviving BTR-60 of the company woud take up duties as passenger ferries for follow-on leg grunt formations.
2nd company would hopefully not be too battered - any depleted platoons could act as for Coy 1. Any whole ones could aid the exploitation (the APC maybe acting as ferries for a while).
And as I said in a later post - the BTR rush is probably something I would consider in a battle generator game. In other words, where you have a free pick of all your forces.
Quote:
Andys rush is I think based on BTRs capabilities as in fast both on land & in the water one of the reasons I said Russia is a good side to try a modern crossing with.
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Yep. fast on land, so they get to the crossing site quickly. Fast on water as well, so they don't take too long to cross over. Some armour and armament, and some night vision (later models). And reasonably cheap. The PB model is quite dangerous to USA/UK with its 14.5 and IR searchlight in the M113/FV432 era (60s and 70s). Can also be stuffed with a few extra small RPG teams over and above the platoon troops, especially the open or flat-topped early models (114 or 112 lift capability).
The BTR50 is just too slow, and not well armed. Would be useful as a passenger ferry here once it got to the river if the early P model with 120 capacity - half a platoon.
Cheers
Andy
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