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July 24th, 2010, 10:49 AM
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BANNED USER
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Re: Traitors! Team Game! 6/16
Do folks play a lot of team games with themes and AI's?
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July 24th, 2010, 11:44 AM
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Join Date: May 2004
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Re: Traitors! Team Game! 6/16
Well, mods are definitely becoming more standard.
Both mods and themes are ways of extending the life of a game.
Human players are much more interesting and challenging than the AI.
I don't consider the game playable vs ai. Its mind numbingly simple. You have no idea the difference MP vs Ai play. Its a whole new world = )
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July 24th, 2010, 07:55 PM
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Lieutenant Colonel
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Location: Leptis Magna
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Re: Traitors! Team Game! 6/16
Quote:
Originally Posted by chrispedersen
Well, mods are definitely becoming more standard.
Both mods and themes are ways of extending the life of a game.
Human players are much more interesting and challenging than the AI.
I don't consider the game playable vs ai. Its mind numbingly simple. You have no idea the difference MP vs Ai play. Its a whole new world = )
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I agree. Whatever can be done to extend the life of the game and keep things interesting, can/should/is being done.
Nothing beats human players of course, though I do think the AI can be challenging especially for very new players or players who have never really played against them before. Beats static indies anyway.
Wonder what Squirrel has in mind, sounds devilishly delicious. 
__________________
IMPERATOR·CAESAR·LVCIVS·SEPTIMIVS·SEVERVS·PERTINAX·AVGVSTVS·PIVS
Be harmonious, enrich the soldiers, and scorn all other men.
-Emperor Septimius Severus, to his sons shortly before his death, quoted in Dio Cassius (77.15.2).
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July 24th, 2010, 09:09 PM
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BANNED USER
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Re: Traitors! Team Game! 6/16
Quote:
Originally Posted by Septimius Severus
Nothing beats human players of course, though I do think the AI can be challenging especially for very new players or players who have never really played against them before. Beats static indies anyway.
Wonder what Squirrel has in mind, sounds devilishly delicious. 
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Why on earth would I want to join a multiplayer game and fight the AI? Seems like MP games take months. I can beat up 15 AI's in a couple days at 40 turns a day. I just can't imagine the motivation to do that at less than one turn a day. Sounds boring as hell. Especially after what Chris Pedersen above said that the AI is easy.
Do you put AI's in multiplayer games? What on earth for?
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July 25th, 2010, 11:37 PM
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Lieutenant Colonel
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Join Date: Nov 2008
Location: Leptis Magna
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Re: Traitors! Team Game! 6/16
Quote:
Originally Posted by Eximius Sus
Why on earth would I want to join a multiplayer game and fight the AI? Seems like MP games take months. I can beat up 15 AI's in a couple days at 40 turns a day. I just can't imagine the motivation to do that at less than one turn a day. Sounds boring as hell. Especially after what Chris Pedersen above said that the AI is easy.
Do you put AI's in multiplayer games? What on earth for?
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When AIs are added to MP games from the beginning, you've got a comp stomp which can be interesting or desirable for some players, it also presents a greater challenge in my opinion versus just regular indies. Oftentimes the AIs that are added to MP games (like the GENOCIDE AIs in the NaV series) are enhanced/modified and/or boosted, and are generally much tougher/and or more challenging than your typical run-of-the-mill unmodified AIs. As a matter of fact, the AI can in theory at least, be made powerful enough (but not necessarily smart enough) to wipe every player off the map.
But of course whenever a player drops in any MP game, and a replacement cannot be found, you wind up fighting against AIs, like it not. You're also fighting against a static AI/computer opponent whenever you attack an indy province. 
__________________
IMPERATOR·CAESAR·LVCIVS·SEPTIMIVS·SEVERVS·PERTINAX·AVGVSTVS·PIVS
Be harmonious, enrich the soldiers, and scorn all other men.
-Emperor Septimius Severus, to his sons shortly before his death, quoted in Dio Cassius (77.15.2).
Last edited by Septimius Severus; July 25th, 2010 at 11:55 PM..
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