.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space > Scenarios and Mods

 
 
Thread Tools Display Modes
  #1  
Old August 1st, 2010, 07:11 PM

Alphasite Alphasite is offline
Corporal
 
Join Date: Aug 2007
Posts: 65
Thanks: 0
Thanked 0 Times in 0 Posts
Alphasite is on a distinguished road
Default Re: Peculiar Planets Version 0.5. - Finally Here!

I tried all the different races in the simulator.

Can anyone else try the simulator and see?
  #2  
Old August 1st, 2010, 10:38 PM

Alphasite Alphasite is offline
Corporal
 
Join Date: Aug 2007
Posts: 65
Thanks: 0
Thanked 0 Times in 0 Posts
Alphasite is on a distinguished road
Default Re: Peculiar Planets Version 0.5. - Finally Here!

I deleted and reloaded the mod and still have indestructible Pandominii fighters.

I'm running this on a Mac. Maybe there's some kind of bug there.
  #3  
Old August 2nd, 2010, 11:19 AM

sgqwonkian sgqwonkian is offline
Sergeant
 
Join Date: Aug 2007
Location: Seattle
Posts: 231
Thanks: 3
Thanked 13 Times in 10 Posts
sgqwonkian is on a distinguished road
Default Re: Peculiar Planets Version 0.5. - Finally Here!

I just tested it in the simulator, and I'm also having the problem where the pandomini fighters are unkillable. I put 2 terran battleships and 3 zorg frigates against a single pandomini fighter. After 5 minutes, they'd failed to do any damage to the fighter. I also noticed that the fighter didn't stop shots. Projectiles and beams would pass right through it and continue on their course as if there's no ship there.

So it's not that he's immune to damage, he just can't be hit. Everything goes right through him like he isn't even there.

I glanced at the ship and race files, and found the problem. Inside pan_ftr.ini you have the following line:
MASK ships\pan_ftr.png
That line should read "MASK ships/pan_ftr.png" instead. Looks like you got your slash and backslash confused.

I changed that line of the file to what it should be, relaunched and ran the exact same battle in the simulator again. This time, it took my flotilla about 5 seconds to kill the fighter.
__________________
WW:RTIS & modding: http://transitivegaming.blogspot.com...abel/WW%3ARTIS
Other gaming stuff: http://transitivegaming.blogspot.com
  #4  
Old August 2nd, 2010, 07:23 PM
meKanicalj3sus's Avatar

meKanicalj3sus meKanicalj3sus is offline
Private
 
Join Date: Feb 2009
Location: Liverpool UK
Posts: 14
Thanks: 1
Thanked 1 Time in 1 Post
meKanicalj3sus is on a distinguished road
Default Re: Peculiar Planets Version 0.5. - Finally Here!

..weird. no probs with the Padominii here. Zorg frigate easily beat 2 of em'
__________________
'I'd rather have a full bottle in front of me, than a full frontal lobotamy'

'i like to re-hydrate whilst i de-hydrate*'
  #5  
Old August 2nd, 2010, 10:08 PM

Alphasite Alphasite is offline
Corporal
 
Join Date: Aug 2007
Posts: 65
Thanks: 0
Thanked 0 Times in 0 Posts
Alphasite is on a distinguished road
Default Re: Peculiar Planets Version 0.5. - Finally Here!

Quote:
Originally Posted by sgqwonkian View Post
I just tested it in the simulator, and I'm also having the problem where the pandomini fighters are unkillable. I put 2 terran battleships and 3 zorg frigates against a single pandomini fighter. After 5 minutes, they'd failed to do any damage to the fighter. I also noticed that the fighter didn't stop shots. Projectiles and beams would pass right through it and continue on their course as if there's no ship there.

So it's not that he's immune to damage, he just can't be hit. Everything goes right through him like he isn't even there.

I glanced at the ship and race files, and found the problem. Inside pan_ftr.ini you have the following line:
MASK ships\pan_ftr.png
That line should read "MASK ships/pan_ftr.png" instead. Looks like you got your slash and backslash confused.

I changed that line of the file to what it should be, relaunched and ran the exact same battle in the simulator again. This time, it took my flotilla about 5 seconds to kill the fighter.
Are you running on Windows or OS X?
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:11 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.