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  #1  
Old August 2nd, 2010, 03:11 PM
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Default Re: MA game: Gladiators of Loemendor, recruiting

cool idea but giant nations would own too much
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Old August 2nd, 2010, 06:00 PM
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Default Re: MA game: Gladiators of Loemendor, recruiting

Quote:
Originally Posted by minko View Post
cool idea but giant nations would own too much
True but perhaps that could be mitigated a number of ways..
Outright ban of some races
Or
Matches don't start till turn 15 or so (magic begins to nullify pure brawn ) with matches occurring every 3rd turn or so
Or
Perhaps early game if many giant races are in play they would take turns winning making 3 in a row difficult
Or
Some races get a pretender build penalty. Himmon gets fewer points.

Would play crazy different without expansion. Scales, bless, pretender design would have to be weighed towards creation of an early/mid/late game thug/sc. Research could be easy to get magic and items into play earlier. Your triple blessed Jotun may own 8 of 9 players but can't seem to kill that quickened thug with the paralyzing touch (or whatever).

No worries about naps though trading could be interesting.. That Ermor tart has 2 wins in a row... Who best to give the flambeau to for taking him down?

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Old August 5th, 2010, 11:17 AM

earcaraxe earcaraxe is offline
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Default Re: MA game: Gladiators of Loemendor, recruiting

Quote:
Originally Posted by minko View Post
cool idea but giant nations would own too much
i'm open to banning some nations if there is demand for it for balance.

Dont forget, the exxpected number of arena death matches during the course of the game is not more then a couple, and there might not be a single one at all. So basicaly its just an ordinary game.
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