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				August 3rd, 2010, 04:05 PM
			
			
			
		  
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				Sergeant 
				
				
				
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				Re: ThreeFort - Experimental game - Squirrelloid/Bandar Log wins!
	
			 
             
			
		
		
		
		T_T... wish my mages could cast it more than twice before falling unconscious, having killed a sacred or two.    Its not even nearly as effective as bladewind, at least for Agartha mages. Imho.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 3rd, 2010, 04:46 PM
			
			
			
		  
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				Captain 
				
				
				
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				Re: ThreeFort - Experimental game - Squirrelloid/Bandar Log wins!
			 
             
			
		
		
		
		I'd rather stick with no magic items than uniques at levels 2, 4, 6. Or maybe put some never used items there. I mean, noone will forge a champion's skull, a ring of warning. Might as well get one from a random event. Halberds of might, birch boots are also quite uncommon. (These might even be somewhat useful, contrary to black laurels.) 
 
As for nation choice, I wouldn't pick Mictlan again. They can rush fine, but their mages are too limited and getting into blood's too hard. I might pick Ulm. If monkey PD can win, why couldn't the forgers? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 3rd, 2010, 05:57 PM
			
			
			
		  
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				Major General 
				
				
				
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				Re: ThreeFort - Experimental game - Squirrelloid/Bandar Log wins!
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  LDiCesare
					 
				 
				I'd rather stick with no magic items than uniques at levels 2, 4, 6. Or maybe put some never used items there. I mean, noone will forge a champion's skull, a ring of warning. Might as well get one from a random event. Halberds of might, birch boots are also quite uncommon. (These might even be somewhat useful, contrary to black laurels.) 
			
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 Hopefully I can change your mind as I was really looking forward to this.    Keep in mind I wouldn't add powerful things like the Gate Stone to the mix. I wasn't even planning on any of them being as powerful as a Ring of Wizardry or Robe of the Magi. It's more just for fun than to be something really powerful. But I don't want them to be useless either. As an example, what about something like Ember as a level 6 item?  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 3rd, 2010, 06:31 PM
			
			
			
		  
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				Captain 
				
				
				
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				Re: ThreeFort - Experimental game - Squirrelloid/Bandar Log wins!
			 
             
			
		
		
		
		Well, I'm on the receiving end of ember in another game (where my mighty C'tis has single-digit death income by the time I should have tartarians, despitee controlling and searching a lot of provinces - this game's logn lost) and I'm not enjoying it. 
Some artefacts would be ok. 
Quickly, I think Percivale the pocket knight, the sharpest tooth, Holger's head, the flying ship, sandals of the planes, Carcator, would all be ok. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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