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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old August 19th, 2010, 08:52 PM

Thanatus del Dragos Thanatus del Dragos is offline
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Default Re: Mod nation Idea

I think I attached it right, Um, it isn't compatible with any other mods, unless it is just by chance...I don't use other mods any more. Decided if I want something in the game that isn't in there, I am going to do it all myself, I need a time consuming hobby

I dont have any national spells yet. I read the modding doc, but it's not really clicking with me yet, so I will have to mess around with it.
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Old August 19th, 2010, 09:16 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Mod nation Idea

I forgot to mention that you can also edit the title of the thread so that it says something about the mod name instead of "a mod idea"

As a strong suggestion...
mods are usually unpacked to the mods directory. The USUAL arragnement is not to clutter the mods directory with images. Especially since file names might conflict with many mods doing that. So usually the zip file is one .dm file, then a subdirectory named the same as the .dm file with all the other files in it. That allows the mods to keep things separate, and also allows for easier cleanup if someone decides they dont like a mod.

So in this case it would be
Ur'DuradLA.dm
/UrDuradLA

and then all the graphic images in the .dm file would be
UrDuradLA/image.tga
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