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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #31  
Old January 28th, 2008, 11:37 PM
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Default Re: Test Mod: New Crobuzon

Version 0.06

Gave "Weaver", "Silas Fennec" and the "Remade" with blade-hands darkvision.
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  #32  
Old January 30th, 2008, 07:22 PM
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Default Re: Test Mod: New Crobuzon

I'm pretty excited to try this mod.

First of all, Amos, your mods are spectacular across the board. Second of all, while I haven't read the New Crobuzon setting yet, I have researched it enough to know somewhat what's going on in the books, and it's an excellent setting to apply to Dominions. I'm hoping that Amos will continue to add to the mod (now that I have a working computer, I can play it), and will perhaps consider creating different "ages" for New Crobuzon, to better illustrate the highly diverse, creative setting.
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  #33  
Old February 8th, 2008, 02:24 AM
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Default Re: Test Mod: New Crobuzon

Gave Militia Pikeman animalawe 3.
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  #34  
Old August 30th, 2008, 07:02 PM
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Default Re: New Crobuzon

Version 0.07

- Gave "Slake-moth", "Elemental Servant" and "Weaver" stormimmune;
- "Elemental Servant" is a stonebeing;
- "Slake-moth" is a leper (Although I think the #leper command is not working. It kills population but even with leper of 100 it doesnt infect soldiers).

Last edited by Amos; August 30th, 2008 at 07:20 PM..
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  #35  
Old August 14th, 2010, 08:23 AM

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Default Re: New Crobuzon

I just discovered the existence of this mod and I am interested (recently finished The Scar and Perdido Street Station).
So, thumbs up in your general direction!
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  #36  
Old August 23rd, 2010, 08:45 PM
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Default Re: New Crobuzon

Amos, I fully realize that it's more trouble for you, but you do such beautiful art that I wish you'd keep it up on your threads so that you could get proper recognition for the amazing work.
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