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Old August 25th, 2010, 08:34 AM

Redeyes Redeyes is offline
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Default Re: Conceptual Balance Mod 1.6

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Originally Posted by ologm View Post
Would giving golem crafters construct lord be a good idea?
It wouldn't be horrible, and Agartha needs the help. On the other hand, it infringes on Ulm's specialization something fierce what with Golem Crafters having the same paths + water..
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Old August 25th, 2010, 11:01 AM

ologm ologm is offline
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Default Re: Conceptual Balance Mod 1.6

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Originally Posted by Redeyes View Post
Quote:
Originally Posted by ologm View Post
Would giving golem crafters construct lord be a good idea?
It wouldn't be horrible, and Agartha needs the help. On the other hand, it infringes on Ulm's specialization something fierce what with Golem Crafters having the same paths + water..
No, I mean costruct lord like their national hero has: ( http://dom3.servegame.com/wiki/Mason_of_the_Underworld ). That way they would get better at massing all golems.
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Old August 25th, 2010, 12:07 PM
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Stavis_L Stavis_L is offline
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Default Re: Conceptual Balance Mod 1.6

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Originally Posted by ologm View Post
Quote:
Originally Posted by Redeyes View Post
Quote:
Originally Posted by ologm View Post
Would giving golem crafters construct lord be a good idea?
It wouldn't be horrible, and Agartha needs the help. On the other hand, it infringes on Ulm's specialization something fierce what with Golem Crafters having the same paths + water..
No, I mean costruct lord like their national hero has: ( http://dom3.servegame.com/wiki/Mason_of_the_Underworld ). That way they would get better at massing all golems.
Actually, it doesn't apply to golems, poison golems, or crushers (at least.) It does apply to mechanical men and clockwork horrors, though. I haven't tested with the Agarthan national summons, but I would hope it does...
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