.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #3  
Old August 26th, 2010, 11:01 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,996
Thanks: 490
Thanked 1,928 Times in 1,254 Posts
Mobhack is on a distinguished road
Default Re: spotting when turning around your units

Quote:
Originally Posted by francoisD View Post
hi

i have notice that sometimes when you change the direction of one your unit towards one of the 6 sides of the hexagons, your unit can spot new ennemy unit it did not see in the previous ai's turn (and even in the same direction as it was originally facing).

is this normal?

can somebody explain this to me, and tell me where to find this in the manual?

since this does not cost any point of movement, could this be done automatically at the beginning of your turn?
because now i am doing this for every of my units and this does take quite a bit of (boring) time.

thanks!
Yes - a look in a new direction is a search, and it is free.

The SP games have always been like this, turning costs nil points. Searching a direction is also free. If your tiger turret is facing 180 degrees from a Sherman who is pointing his gun at you, and you fire at him - the tiger turret whips round and gets the shot before the Sherman can reply.

Many players consider it gamey tactics to move a hex, spin round 360 degrees searching face by face, move a hex and repeat.

The game can only deduct whole move points - what is turning a turret a hex dir worth? a hull turn?.

I have long thought there should be some cost for searching and/or turning - or perhaps we could treat a turn as an op-fire trigger event (treat it just as a form of target movement)?. Sometimes let a facing enemy element get first shot if your barrel is facing too far away (90 degrees+?) Something to think about for this autumn's code work.

Andy
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:44 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.