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Mod Conceptual Balance Mod 1.6 - .com.unity Forums
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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old August 27th, 2010, 04:36 AM

Valerius Valerius is offline
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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by Fantomen View Post
Well, since it is on one of their national heroes I think you could assume it does. But is it moddable?
As far as I can tell there's no #constructlord ability so you'd have to #copystats the hero. The problem there is you'll end up with all his specials (stealth, siege bonus, forge bonus, etc.) and you can't selectively remove them.

In any case, I ran a test and the ability doesn't seem to apply to Attentive Statues and Enliven Sentinel so I doubt it will work on any of Agartha's national summons. But that doesn't matter since those are national spells and you could just improve the number of summons per casting on the assumption that if Golem Crafters received a summoning bonus the player would be likely to use them for the task.
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